| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_5 : register(b0, space0) { |
| uint4 x_5[1]; |
| }; |
| |
| void main_1() { |
| bool x_30 = false; |
| bool x_31_phi = false; |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| const float x_23 = asfloat(x_5[0].x); |
| const bool x_24 = (x_23 < 0.0f); |
| x_31_phi = x_24; |
| if (!(x_24)) { |
| const float x_29 = asfloat(x_5[0].x); |
| x_30 = (x_29 < 1.0f); |
| x_31_phi = x_30; |
| } |
| if (x_31_phi) { |
| return; |
| } |
| const float x_35 = asfloat(x_5[0].x); |
| if ((x_35 < 0.0f)) { |
| while (true) { |
| const float x_45 = asfloat(x_5[0].x); |
| if ((x_45 < 0.0f)) { |
| } else { |
| break; |
| } |
| x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f); |
| break; |
| } |
| } else { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |