| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(thread float4* const tint_symbol_4) { |
| float2 x_26 = 0.0f; |
| bool x_39 = false; |
| float2 x_26_phi = 0.0f; |
| int x_5_phi = 0; |
| bool x_40_phi = false; |
| x_26_phi = float2(0.0f, 0.0f); |
| x_5_phi = 2; |
| while (true) { |
| float2 x_27 = 0.0f; |
| int x_4 = 0; |
| x_26 = x_26_phi; |
| int const x_5 = x_5_phi; |
| if ((x_5 < 3)) { |
| } else { |
| break; |
| } |
| { |
| float2 const x_32 = float2(1.0f, float(x_5)); |
| x_27 = float2(x_32.x, x_32.y); |
| x_4 = (x_5 + 1); |
| x_26_phi = x_27; |
| x_5_phi = x_4; |
| } |
| } |
| bool const x_34 = (x_26.x != 1.0f); |
| x_40_phi = x_34; |
| if (!(x_34)) { |
| x_39 = (x_26.y != 2.0f); |
| x_40_phi = x_39; |
| } |
| bool const x_40 = x_40_phi; |
| if (x_40) { |
| *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } else { |
| *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol() { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(&(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |