| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float2 v = float2(0.0f, 0.0f); |
| float d = 0.0f; |
| const float2 x_37 = asfloat(x_6[0].xy); |
| v = lerp(float2(2.0f, 3.0f), float2(4.0f, 5.0f), x_37); |
| d = distance(v, float2(2.0f, 5.0f)); |
| if ((d < 0.100000001f)) { |
| const float x_47 = v.x; |
| const float x_50 = v.y; |
| x_GLF_color = float4((x_47 - 1.0f), (x_50 - 5.0f), 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |