| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_6 : register(b1, space0) { |
| uint4 x_6[4]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_9 : register(b0, space0) { |
| uint4 x_9[1]; |
| }; |
| |
| void main_1() { |
| int2 icoord = int2(0, 0); |
| float x_40 = 0.0f; |
| int2 icoord_1 = int2(0, 0); |
| const float x_42 = gl_FragCoord.x; |
| const float x_44 = asfloat(x_6[1].x); |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_47 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); |
| if (((x_42 * x_44) > x_47)) { |
| const float4 x_52 = gl_FragCoord; |
| const float x_55 = asfloat(x_6[1].x); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const float x_58 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const float x_60 = asfloat(x_6[2].x); |
| icoord = int2(((float2(x_52.x, x_52.y) * x_55) - float2(x_58, x_60))); |
| const float x_65 = asfloat(x_6[2].x); |
| const float x_67 = asfloat(x_6[3].x); |
| const int x_69 = icoord.x; |
| const int x_71 = icoord.y; |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_74 = asint(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| if (((x_69 * x_71) != x_74)) { |
| const float x_80 = asfloat(x_6[3].x); |
| x_40 = x_80; |
| } else { |
| const float x_82 = asfloat(x_6[2].x); |
| x_40 = x_82; |
| } |
| const float x_83 = x_40; |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_85 = asint(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| x_GLF_color = float4(x_65, x_67, x_83, float(x_85)); |
| } else { |
| const float4 x_88 = gl_FragCoord; |
| const float x_91 = asfloat(x_6[1].x); |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const float x_94 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| const float x_96 = asfloat(x_6[2].x); |
| icoord_1 = int2(((float2(x_88.x, x_88.y) * x_91) - float2(x_94, x_96))); |
| const float x_101 = asfloat(x_6[3].x); |
| const float x_103 = asfloat(x_6[3].x); |
| const int x_105 = icoord_1.x; |
| const float x_108 = asfloat(x_6[3].x); |
| x_GLF_color = float4(x_101, x_103, float(x_105), x_108); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_6; |
| } |