| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[4]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int a = 0; |
| int b = 0; |
| int c = 0; |
| bool x_65 = false; |
| bool x_66_phi = false; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_29 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); |
| a = x_29; |
| const int x_31 = asint(x_6[1].x); |
| b = x_31; |
| const int x_33 = asint(x_6[2].x); |
| c = x_33; |
| while (true) { |
| if ((a < b)) { |
| } else { |
| break; |
| } |
| a = (a + 1); |
| const int x_44 = c; |
| const int x_46 = asint(x_6[2].x); |
| if ((x_44 == x_46)) { |
| const int x_52 = asint(x_6[3].x); |
| c = (c * x_52); |
| } else { |
| if (true) { |
| continue; |
| } |
| } |
| } |
| const bool x_59 = (a == b); |
| x_66_phi = x_59; |
| if (x_59) { |
| const int x_62 = c; |
| const int x_64 = asint(x_6[3].x); |
| x_65 = (x_62 == x_64); |
| x_66_phi = x_65; |
| } |
| if (x_66_phi) { |
| const int x_71 = asint(x_6[2].x); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_74 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_77 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const int x_80 = asint(x_6[2].x); |
| x_GLF_color = float4(float(x_71), float(x_74), float(x_77), float(x_80)); |
| } else { |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_84 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const float x_85 = float(x_84); |
| x_GLF_color = float4(x_85, x_85, x_85, x_85); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |