| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[2]; |
| }; |
| cbuffer cbuffer_x_8 : register(b1, space0) { |
| uint4 x_8[2]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float data[2] = (float[2])0; |
| float a = 0.0f; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_33 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const float x_35 = asfloat(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| data[x_33] = x_35; |
| const int x_38 = asint(x_6[1].x); |
| const float x_40 = asfloat(x_8[1].x); |
| data[x_38] = x_40; |
| const int x_43 = asint(x_6[1].x); |
| const float x_47 = data[(1 ^ (x_43 & 2))]; |
| a = x_47; |
| const float x_48 = a; |
| const float x_50 = asfloat(x_8[1].x); |
| if ((x_48 == x_50)) { |
| const float x_56 = asfloat(x_8[1].x); |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const float x_58 = asfloat(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const float x_60 = asfloat(x_8[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const float x_62 = asfloat(x_8[1].x); |
| x_GLF_color = float4(x_56, x_58, x_60, x_62); |
| } else { |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const float x_65 = asfloat(x_8[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| x_GLF_color = float4(x_65, x_65, x_65, x_65); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |