| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_9 : register(b0, space0) { |
| uint4 x_9[3]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_14 : register(b1, space0) { |
| uint4 x_14[2]; |
| }; |
| |
| float f1_f1_(inout float a) { |
| int b = 0; |
| float c = 0.0f; |
| b = 8; |
| const float x_71 = gl_FragCoord.y; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_73 = asfloat(x_9[scalar_offset / 4][scalar_offset % 4]); |
| if ((x_71 >= x_73)) { |
| b = (b + 1); |
| b = (b + 1); |
| } |
| const float x_81 = a; |
| const float x_83 = asfloat(x_9[1].x); |
| if ((x_81 < x_83)) { |
| const float x_88 = asfloat(x_9[1].x); |
| return x_88; |
| } |
| c = float(clamp(b, 0, 2)); |
| return c; |
| } |
| |
| void main_1() { |
| float a_1 = 0.0f; |
| float param = 0.0f; |
| const float x_43 = asfloat(x_9[1].x); |
| param = x_43; |
| const float x_44 = f1_f1_(param); |
| a_1 = x_44; |
| const float x_45 = a_1; |
| const float x_47 = asfloat(x_9[2].x); |
| if ((x_45 == x_47)) { |
| const int x_53 = asint(x_14[1].x); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_56 = asint(x_14[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_59 = asint(x_14[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const int x_62 = asint(x_14[1].x); |
| x_GLF_color = float4(float(x_53), float(x_56), float(x_59), float(x_62)); |
| } else { |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_66 = asint(x_14[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const float x_67 = float(x_66); |
| x_GLF_color = float4(x_67, x_67, x_67, x_67); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_6; |
| } |