| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_7 : register(b0, space0) { |
| uint4 x_7[4]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_10 : register(b1, space0) { |
| uint4 x_10[2]; |
| }; |
| |
| void main_1() { |
| int a = 0; |
| float b = 0.0f; |
| const float x_39 = gl_FragCoord.y; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_41 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]); |
| a = ((x_39 >= x_41) ? 0 : 2); |
| const float x_45 = asfloat(x_7[1].x); |
| const float x_47 = asfloat(x_7[2].x); |
| const float x_49 = asfloat(x_7[3].x); |
| b = float3(x_45, x_47, x_49)[a]; |
| const float x_53 = b; |
| const float x_55 = asfloat(x_7[1].x); |
| if ((x_53 == x_55)) { |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_61 = asint(x_10[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const int x_64 = asint(x_10[1].x); |
| const int x_67 = asint(x_10[1].x); |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_70 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| x_GLF_color = float4(float(x_61), float(x_64), float(x_67), float(x_70)); |
| } else { |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_74 = asint(x_10[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const float x_75 = float(x_74); |
| x_GLF_color = float4(x_75, x_75, x_75, x_75); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_6; |
| } |