| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[4]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; |
| }; |
| struct tint_padded_array_element_1 { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad_1[12]; |
| }; |
| struct tint_array_wrapper_1 { |
| /* 0x0000 */ tint_padded_array_element_1 arr[2]; |
| }; |
| struct buf1 { |
| /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_7, constant buf1& x_10, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| int a = 0; |
| float b = 0.0f; |
| float const x_39 = (*(tint_symbol_5)).y; |
| float const x_41 = x_7.x_GLF_uniform_float_values.arr[0].el; |
| a = select(2, 0, (x_39 >= x_41)); |
| float const x_45 = x_7.x_GLF_uniform_float_values.arr[1].el; |
| float const x_47 = x_7.x_GLF_uniform_float_values.arr[2].el; |
| float const x_49 = x_7.x_GLF_uniform_float_values.arr[3].el; |
| int const x_51 = a; |
| b = float3(x_45, x_47, x_49)[x_51]; |
| float const x_53 = b; |
| float const x_55 = x_7.x_GLF_uniform_float_values.arr[1].el; |
| if ((x_53 == x_55)) { |
| int const x_61 = x_10.x_GLF_uniform_int_values.arr[0].el; |
| int const x_64 = x_10.x_GLF_uniform_int_values.arr[1].el; |
| int const x_67 = x_10.x_GLF_uniform_int_values.arr[1].el; |
| int const x_70 = x_10.x_GLF_uniform_int_values.arr[0].el; |
| *(tint_symbol_6) = float4(float(x_61), float(x_64), float(x_67), float(x_70)); |
| } else { |
| int const x_74 = x_10.x_GLF_uniform_int_values.arr[0].el; |
| float const x_75 = float(x_74); |
| *(tint_symbol_6) = float4(x_75, x_75, x_75, x_75); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]], constant buf1& x_10 [[buffer(1)]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| tint_symbol_7 = gl_FragCoord_param; |
| main_1(x_7, x_10, &(tint_symbol_7), &(tint_symbol_8)); |
| main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; |
| tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |
| |