blob: 752c12b1bb192e821618e4e4fa19b51fe0967dc5 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[3];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[1];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
int i = 0;
int const x_34 = x_6.x_GLF_uniform_int_values.arr[2].el;
float const x_35 = float(x_34);
*(tint_symbol_5) = float4(x_35, x_35, x_35, x_35);
float const x_38 = (*(tint_symbol_6)).y;
float const x_40 = x_9.x_GLF_uniform_float_values.arr[0].el;
i = (1 << as_type<uint>(select(1, 2, (x_38 >= x_40))));
while (true) {
bool x_57 = false;
bool x_58_phi = false;
int const x_48 = i;
int const x_50 = x_6.x_GLF_uniform_int_values.arr[0].el;
bool const x_51 = (x_48 != x_50);
x_58_phi = x_51;
if (x_51) {
int const x_54 = i;
int const x_56 = x_6.x_GLF_uniform_int_values.arr[1].el;
x_57 = (x_54 < x_56);
x_58_phi = x_57;
}
bool const x_58 = x_58_phi;
if (x_58) {
} else {
break;
}
int const x_61 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_64 = x_6.x_GLF_uniform_int_values.arr[2].el;
int const x_67 = x_6.x_GLF_uniform_int_values.arr[2].el;
int const x_70 = x_6.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_5) = float4(float(x_61), float(x_64), float(x_67), float(x_70));
{
int const x_73 = i;
i = (x_73 + 1);
}
}
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
tint_symbol_7 = gl_FragCoord_param;
main_1(x_6, x_9, &(tint_symbol_8), &(tint_symbol_7));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}