| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[3]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; |
| }; |
| struct tint_padded_array_element_1 { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad_1[12]; |
| }; |
| struct tint_array_wrapper_1 { |
| /* 0x0000 */ tint_padded_array_element_1 arr[1]; |
| }; |
| struct buf1 { |
| /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| int i = 0; |
| int const x_34 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| float const x_35 = float(x_34); |
| *(tint_symbol_5) = float4(x_35, x_35, x_35, x_35); |
| float const x_38 = (*(tint_symbol_6)).y; |
| float const x_40 = x_9.x_GLF_uniform_float_values.arr[0].el; |
| i = (1 << as_type<uint>(select(1, 2, (x_38 >= x_40)))); |
| while (true) { |
| bool x_57 = false; |
| bool x_58_phi = false; |
| int const x_48 = i; |
| int const x_50 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| bool const x_51 = (x_48 != x_50); |
| x_58_phi = x_51; |
| if (x_51) { |
| int const x_54 = i; |
| int const x_56 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| x_57 = (x_54 < x_56); |
| x_58_phi = x_57; |
| } |
| bool const x_58 = x_58_phi; |
| if (x_58) { |
| } else { |
| break; |
| } |
| int const x_61 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| int const x_64 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| int const x_67 = x_6.x_GLF_uniform_int_values.arr[2].el; |
| int const x_70 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| *(tint_symbol_5) = float4(float(x_61), float(x_64), float(x_67), float(x_70)); |
| { |
| int const x_73 = i; |
| i = (x_73 + 1); |
| } |
| } |
| return; |
| } |
| |
| fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| tint_symbol_7 = gl_FragCoord_param; |
| main_1(x_6, x_9, &(tint_symbol_8), &(tint_symbol_7)); |
| main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; |
| tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |
| |