| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[2]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_7, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| int a = 0; |
| float const x_30 = (*(tint_symbol_5)).x; |
| a = max(1, min(1, int(x_30))); |
| int const x_34 = a; |
| if ((x_34 < 2)) { |
| int const x_40 = x_7.x_GLF_uniform_int_values.arr[0].el; |
| int const x_43 = x_7.x_GLF_uniform_int_values.arr[0].el; |
| int const x_46 = x_7.x_GLF_uniform_int_values.arr[1].el; |
| *(tint_symbol_6) = float4(1.0f, float(x_40), float(x_43), float(x_46)); |
| } else { |
| int const x_50 = x_7.x_GLF_uniform_int_values.arr[1].el; |
| float const x_51 = float(x_50); |
| *(tint_symbol_6) = float4(x_51, x_51, x_51, x_51); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| tint_symbol_7 = gl_FragCoord_param; |
| main_1(x_7, &(tint_symbol_7), &(tint_symbol_8)); |
| main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; |
| tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |
| |