| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[2]; |
| }; |
| struct buf1 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; |
| }; |
| struct buf2 { |
| /* 0x0000 */ int zero; |
| }; |
| struct tint_padded_array_element_1 { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad_1[12]; |
| }; |
| struct tint_array_wrapper_1 { |
| /* 0x0000 */ tint_padded_array_element_1 arr[2]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf1& x_6, constant buf2& x_8, constant buf0& x_10, thread float4* const tint_symbol_4) { |
| float f = 0.0f; |
| bool x_48 = false; |
| bool x_49_phi = false; |
| float const x_33 = x_6.x_GLF_uniform_float_values.arr[1].el; |
| f = pow(-(x_33), sinh(1.0f)); |
| float const x_37 = f; |
| float const x_39 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| bool const x_40 = (x_37 == x_39); |
| x_49_phi = x_40; |
| if (!(x_40)) { |
| int const x_45 = x_8.zero; |
| int const x_47 = x_10.x_GLF_uniform_int_values.arr[0].el; |
| x_48 = (x_45 == x_47); |
| x_49_phi = x_48; |
| } |
| bool const x_49 = x_49_phi; |
| if (x_49) { |
| int const x_54 = x_10.x_GLF_uniform_int_values.arr[1].el; |
| int const x_57 = x_10.x_GLF_uniform_int_values.arr[0].el; |
| int const x_60 = x_10.x_GLF_uniform_int_values.arr[0].el; |
| int const x_63 = x_10.x_GLF_uniform_int_values.arr[1].el; |
| *(tint_symbol_4) = float4(float(x_54), float(x_57), float(x_60), float(x_63)); |
| } else { |
| int const x_67 = x_10.x_GLF_uniform_int_values.arr[0].el; |
| float const x_68 = float(x_67); |
| *(tint_symbol_4) = float4(x_68, x_68, x_68, x_68); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf2& x_8 [[buffer(2)]], constant buf0& x_10 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_6, x_8, x_10, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |