| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_5 : register(b0, space0) { |
| uint4 x_5[2]; |
| }; |
| |
| void main_1() { |
| float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_25 = asint(x_5[scalar_offset / 4][scalar_offset % 4]); |
| const int x_28 = asint(x_5[1].x); |
| const int x_31 = asint(x_5[1].x); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_34 = asint(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| x_GLF_color = float4(float(x_25), float(x_28), float(x_31), float(x_34)); |
| v = x_GLF_color; |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| x_GLF_color = v; |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |