| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ packed_int4 sequence; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) { |
| int4 a = 0; |
| int i = 0; |
| int sum = 0; |
| a = int4(0, 0, 0, 0); |
| i = 0; |
| while (true) { |
| int const x_40 = i; |
| int const x_42 = x_7.sequence.w; |
| if ((x_40 < (x_42 + 1))) { |
| } else { |
| break; |
| } |
| int const x_46 = i; |
| int const x_48 = x_7.sequence.x; |
| int const x_49 = i; |
| int const x_52 = x_7.sequence[clamp(x_46, x_48, x_49)]; |
| if ((x_52 == 1)) { |
| int const x_57 = i; |
| a[x_57] = 5; |
| } else { |
| int const x_59 = i; |
| int const x_60 = i; |
| a[x_59] = x_60; |
| } |
| { |
| int const x_62 = i; |
| i = (x_62 + 1); |
| } |
| } |
| int const x_65 = a.x; |
| int const x_67 = a.y; |
| int const x_70 = a.z; |
| int const x_73 = a.w; |
| sum = (((x_65 + x_67) + x_70) + x_73); |
| int const x_75 = sum; |
| if ((x_75 == 10)) { |
| *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_7, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |