| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ float quarter; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) { |
| float4 N = 0.0f; |
| float4 I = 0.0f; |
| float4 Nref = 0.0f; |
| float4 v = 0.0f; |
| N = float4(1.0f, 2.0f, 3.0f, 4.0f); |
| float const x_44 = x_7.quarter; |
| I = float4(4.0f, 87.589996338f, x_44, 92.510002136f); |
| Nref = float4(17.049999237f, -6.099999905f, 4329.370605469f, 2.700000048f); |
| float4 const x_46 = N; |
| float4 const x_47 = I; |
| float4 const x_48 = Nref; |
| v = faceforward(x_46, x_47, x_48); |
| float4 const x_50 = v; |
| if (all((x_50 == float4(-1.0f, -2.0f, -3.0f, -4.0f)))) { |
| *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_7, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |