blob: 0c883ed02d419acf806b70b9ec4708b8ae5ecd49 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ float quarter;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) {
float4 N = 0.0f;
float4 I = 0.0f;
float4 Nref = 0.0f;
float4 v = 0.0f;
N = float4(1.0f, 2.0f, 3.0f, 4.0f);
float const x_44 = x_7.quarter;
I = float4(4.0f, 87.589996338f, x_44, 92.510002136f);
Nref = float4(17.049999237f, -6.099999905f, 4329.370605469f, 2.700000048f);
float4 const x_46 = N;
float4 const x_47 = I;
float4 const x_48 = Nref;
v = faceforward(x_46, x_47, x_48);
float4 const x_50 = v;
if (all((x_50 == float4(-1.0f, -2.0f, -3.0f, -4.0f)))) {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_7, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}