| cbuffer cbuffer_x_7 : register(b0, space0) { |
| uint4 x_7[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float4 N = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float4 I = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float4 Nref = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| N = float4(1.0f, 2.0f, 3.0f, 4.0f); |
| const float x_44 = asfloat(x_7[0].x); |
| I = float4(4.0f, 87.589996338f, x_44, 92.510002136f); |
| Nref = float4(17.049999237f, -6.099999905f, 4329.370605469f, 2.700000048f); |
| v = faceforward(N, I, Nref); |
| if (all((v == float4(-1.0f, -2.0f, -3.0f, -4.0f)))) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |