| [[block]] |
| struct buf0 { |
| resolution : vec2<f32>; |
| }; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| [[group(0), binding(0)]] var<uniform> x_17 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn pointInTriangle_vf2_vf2_vf2_vf2_(p : ptr<function, vec2<f32>>, a : ptr<function, vec2<f32>>, b : ptr<function, vec2<f32>>, c : ptr<function, vec2<f32>>) -> i32 { |
| var x_66 : f32; |
| var x_67 : f32; |
| var x_68 : f32; |
| var param : vec2<f32>; |
| var param_1 : vec2<f32>; |
| var param_2 : vec2<f32>; |
| var param_3 : vec2<f32>; |
| var param_4 : vec2<f32>; |
| var param_5 : vec2<f32>; |
| var x_135 : bool; |
| var x_172 : bool; |
| var x_136_phi : bool; |
| var x_173_phi : bool; |
| let x_69 : ptr<function, f32> = &((*(p)).x); |
| let x_70 : f32 = *(x_69); |
| let x_71 : ptr<function, f32> = &((*(a)).x); |
| let x_72 : f32 = *(x_71); |
| let x_74 : ptr<function, f32> = &((*(p)).y); |
| let x_75 : f32 = *(x_74); |
| let x_76 : ptr<function, f32> = &((*(a)).y); |
| let x_77 : f32 = *(x_76); |
| let x_80 : ptr<function, f32> = &((*(b)).x); |
| let x_81 : f32 = *(x_80); |
| let x_82 : f32 = *(x_71); |
| let x_84 : ptr<function, f32> = &((*(b)).y); |
| let x_85 : f32 = *(x_84); |
| let x_86 : f32 = *(x_76); |
| param = vec2<f32>((x_70 - x_72), (x_75 - x_77)); |
| param_1 = vec2<f32>((x_81 - x_82), (x_85 - x_86)); |
| let x_90 : f32 = param.x; |
| let x_92 : f32 = param_1.y; |
| let x_95 : f32 = param_1.x; |
| let x_97 : f32 = param.y; |
| let x_99 : f32 = ((x_90 * x_92) - (x_95 * x_97)); |
| x_68 = x_99; |
| let x_100 : f32 = *(x_69); |
| let x_101 : f32 = *(x_80); |
| let x_103 : f32 = *(x_74); |
| let x_104 : f32 = *(x_84); |
| let x_107 : ptr<function, f32> = &((*(c)).x); |
| let x_108 : f32 = *(x_107); |
| let x_109 : f32 = *(x_80); |
| let x_111 : ptr<function, f32> = &((*(c)).y); |
| let x_112 : f32 = *(x_111); |
| let x_113 : f32 = *(x_84); |
| param_2 = vec2<f32>((x_100 - x_101), (x_103 - x_104)); |
| param_3 = vec2<f32>((x_108 - x_109), (x_112 - x_113)); |
| let x_117 : f32 = param_2.x; |
| let x_119 : f32 = param_3.y; |
| let x_122 : f32 = param_3.x; |
| let x_124 : f32 = param_2.y; |
| let x_126 : f32 = ((x_117 * x_119) - (x_122 * x_124)); |
| x_67 = x_126; |
| let x_127 : bool = (x_99 < 0.0); |
| let x_129 : bool = (x_127 & (x_126 < 0.0)); |
| x_136_phi = x_129; |
| if (!(x_129)) { |
| x_135 = ((x_99 >= 0.0) & (x_126 >= 0.0)); |
| x_136_phi = x_135; |
| } |
| let x_136 : bool = x_136_phi; |
| if (!(x_136)) { |
| return 0; |
| } |
| let x_140 : f32 = *(x_69); |
| let x_141 : f32 = *(x_107); |
| let x_143 : f32 = *(x_74); |
| let x_144 : f32 = *(x_111); |
| let x_147 : f32 = *(x_71); |
| let x_148 : f32 = *(x_107); |
| let x_150 : f32 = *(x_76); |
| let x_151 : f32 = *(x_111); |
| param_4 = vec2<f32>((x_140 - x_141), (x_143 - x_144)); |
| param_5 = vec2<f32>((x_147 - x_148), (x_150 - x_151)); |
| let x_155 : f32 = param_4.x; |
| let x_157 : f32 = param_5.y; |
| let x_160 : f32 = param_5.x; |
| let x_162 : f32 = param_4.y; |
| let x_164 : f32 = ((x_155 * x_157) - (x_160 * x_162)); |
| x_66 = x_164; |
| let x_166 : bool = (x_127 & (x_164 < 0.0)); |
| x_173_phi = x_166; |
| if (!(x_166)) { |
| x_172 = ((x_99 >= 0.0) & (x_164 >= 0.0)); |
| x_173_phi = x_172; |
| } |
| let x_173 : bool = x_173_phi; |
| if (!(x_173)) { |
| return 0; |
| } |
| return 1; |
| } |
| |
| fn main_1() { |
| var param_6 : vec2<f32>; |
| var param_7 : vec2<f32>; |
| var param_8 : vec2<f32>; |
| var param_9 : vec2<f32>; |
| let x_55 : vec4<f32> = gl_FragCoord; |
| let x_58 : vec2<f32> = x_17.resolution; |
| param_6 = (vec2<f32>(x_55.x, x_55.y) / x_58); |
| param_7 = vec2<f32>(0.699999988, 0.300000012); |
| param_8 = vec2<f32>(0.5, 0.899999976); |
| param_9 = vec2<f32>(0.100000001, 0.400000006); |
| let x_60 : i32 = pointInTriangle_vf2_vf2_vf2_vf2_(&(param_6), &(param_7), &(param_8), &(param_9)); |
| if ((x_60 == 1)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |