| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_8, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| int odd_index = 0; |
| int even_index = 0; |
| int j = 0; |
| int ll = 0; |
| bool x_59 = false; |
| bool x_60_phi = false; |
| *(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| float const x_53 = (*(tint_symbol_6)).x; |
| bool const x_54 = (x_53 < 128.0f); |
| x_60_phi = x_54; |
| if (x_54) { |
| float const x_58 = (*(tint_symbol_6)).y; |
| x_59 = (x_58 < 128.0f); |
| x_60_phi = x_59; |
| } |
| bool const x_60 = x_60_phi; |
| if (x_60) { |
| return; |
| } |
| odd_index = 0; |
| while (true) { |
| int const x_11 = odd_index; |
| if ((x_11 <= 1)) { |
| } else { |
| break; |
| } |
| float const x_70 = (*(tint_symbol_5)).x; |
| (*(tint_symbol_5)).x = (x_70 + 0.25f); |
| int const x_12 = odd_index; |
| odd_index = (x_12 + 1); |
| } |
| even_index = 1; |
| while (true) { |
| int const x_14 = even_index; |
| if ((x_14 >= 0)) { |
| } else { |
| break; |
| } |
| float const x_80 = (*(tint_symbol_5)).x; |
| (*(tint_symbol_5)).x = (x_80 + 0.25f); |
| float const x_84 = x_8.injectionSwitch.x; |
| float const x_86 = x_8.injectionSwitch.y; |
| if ((x_84 > x_86)) { |
| continue; |
| } |
| int const x_15 = even_index; |
| if ((x_15 >= 1)) { |
| discard_fragment(); |
| } |
| j = 1; |
| while (true) { |
| if (true) { |
| } else { |
| break; |
| } |
| int const x_16 = ll; |
| if ((x_16 >= 3)) { |
| break; |
| } |
| int const x_17 = ll; |
| ll = (x_17 + 1); |
| int const x_19 = j; |
| if ((as_type<uint>(x_19) < 1u)) { |
| { |
| int const x_20 = j; |
| j = (x_20 + 1); |
| } |
| continue; |
| } |
| float const x_106 = x_8.injectionSwitch.x; |
| float const x_108 = x_8.injectionSwitch.y; |
| if ((x_106 > x_108)) { |
| break; |
| } |
| { |
| int const x_20 = j; |
| j = (x_20 + 1); |
| } |
| } |
| float const x_113 = x_8.injectionSwitch.x; |
| float const x_115 = x_8.injectionSwitch.y; |
| if ((x_113 > x_115)) { |
| *(tint_symbol_5) = float4(1.0f, 1.0f, 1.0f, 1.0f); |
| } |
| int const x_22 = even_index; |
| even_index = (x_22 - 1); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_8 [[buffer(0)]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| tint_symbol_7 = gl_FragCoord_param; |
| main_1(x_8, &(tint_symbol_8), &(tint_symbol_7)); |
| main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; |
| tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |
| |