| // Copyright 2024 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "src/tint/lang/spirv/reader/reader.h" |
| |
| #include <string> |
| |
| #include "gmock/gmock.h" |
| #include "gtest/gtest.h" |
| #include "src/tint/lang/core/ir/disassembler.h" |
| #include "src/tint/lang/core/ir/module.h" |
| #include "src/tint/lang/core/ir/validator.h" |
| #include "src/tint/lang/spirv/reader/common/helper_test.h" |
| |
| namespace tint::spirv::reader { |
| namespace { |
| |
| class SpirvReaderTest : public testing::Test { |
| protected: |
| /// Run the reader on a SPIR-V module and return the Tint IR or an error string. |
| /// @param spirv_asm the SPIR-V assembly to read |
| /// @returns the disassembled Tint IR or an error |
| Result<std::string> Run(std::string spirv_asm) { |
| // Assemble the SPIR-V input. |
| auto binary = Assemble(spirv_asm); |
| if (binary != Success) { |
| return binary.Failure(); |
| } |
| |
| // Read the SPIR-V to produce a core IR module. |
| auto ir = ReadIR(binary.Get()); |
| if (ir != Success) { |
| return ir.Failure(); |
| } |
| |
| // Validate the IR module against the core dialect. |
| auto validated = core::ir::Validate(ir.Get()); |
| if (validated != Success) { |
| return validated.Failure(); |
| } |
| |
| // Return the disassembled IR module. |
| return "\n" + core::ir::Disassembler(ir.Get()).Plain(); |
| } |
| }; |
| |
| TEST_F(SpirvReaderTest, UnsupportedExtension) { |
| auto got = Run(R"( |
| OpCapability Shader |
| OpExtension "SPV_KHR_variable_pointers" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint GLCompute %main "main" |
| OpExecutionMode %main LocalSize 1 1 1 |
| %void = OpTypeVoid |
| %ep_type = OpTypeFunction %void |
| %main = OpFunction %void None %ep_type |
| %main_start = OpLabel |
| OpReturn |
| OpFunctionEnd |
| )"); |
| ASSERT_NE(got, Success); |
| EXPECT_EQ(got.Failure().reason.Str(), |
| "error: SPIR-V extension 'SPV_KHR_variable_pointers' is not supported"); |
| } |
| |
| TEST_F(SpirvReaderTest, Load_VectorComponent) { |
| auto got = Run(R"( |
| OpCapability Shader |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint GLCompute %main "main" |
| OpExecutionMode %main LocalSize 1 1 1 |
| %void = OpTypeVoid |
| %u32 = OpTypeInt 32 0 |
| %vec4u = OpTypeVector %u32 4 |
| %u32_ptr = OpTypePointer Function %u32 |
| %vec4u_ptr = OpTypePointer Function %vec4u |
| %u32_2 = OpConstant %u32 2 |
| %ep_type = OpTypeFunction %void |
| %main = OpFunction %void None %ep_type |
| %main_start = OpLabel |
| %var = OpVariable %vec4u_ptr Function |
| %access = OpAccessChain %u32_ptr %var %u32_2 |
| %load = OpLoad %u32 %access |
| OpReturn |
| OpFunctionEnd |
| )"); |
| ASSERT_EQ(got, Success); |
| EXPECT_EQ(got, R"( |
| %main = @compute @workgroup_size(1, 1, 1) func():void { |
| $B1: { |
| %2:ptr<function, vec4<u32>, read_write> = var |
| %3:u32 = load_vector_element %2, 2u |
| ret |
| } |
| } |
| )"); |
| } |
| |
| TEST_F(SpirvReaderTest, Store_VectorComponent) { |
| auto got = Run(R"( |
| OpCapability Shader |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint GLCompute %main "main" |
| OpExecutionMode %main LocalSize 1 1 1 |
| %void = OpTypeVoid |
| %u32 = OpTypeInt 32 0 |
| %u32_42 = OpConstant %u32 42 |
| %vec4u = OpTypeVector %u32 4 |
| %u32_ptr = OpTypePointer Function %u32 |
| %vec4u_ptr = OpTypePointer Function %vec4u |
| %u32_2 = OpConstant %u32 2 |
| %ep_type = OpTypeFunction %void |
| %main = OpFunction %void None %ep_type |
| %main_start = OpLabel |
| %var = OpVariable %vec4u_ptr Function |
| %access = OpAccessChain %u32_ptr %var %u32_2 |
| OpStore %access %u32_42 |
| OpReturn |
| OpFunctionEnd |
| )"); |
| ASSERT_EQ(got, Success); |
| EXPECT_EQ(got, R"( |
| %main = @compute @workgroup_size(1, 1, 1) func():void { |
| $B1: { |
| %2:ptr<function, vec4<u32>, read_write> = var |
| store_vector_element %2, 2u, 42u |
| ret |
| } |
| } |
| )"); |
| } |
| |
| TEST_F(SpirvReaderTest, ShaderInputs) { |
| auto got = Run(R"( |
| OpCapability Shader |
| OpCapability SampleRateShading |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Fragment %main "main" %coord %colors |
| OpExecutionMode %main OriginUpperLeft |
| OpDecorate %coord BuiltIn FragCoord |
| OpDecorate %colors Location 1 |
| OpMemberDecorate %str 1 NoPerspective |
| %void = OpTypeVoid |
| %f32 = OpTypeFloat 32 |
| %vec4f = OpTypeVector %f32 4 |
| %fn_type = OpTypeFunction %void |
| %str = OpTypeStruct %vec4f %vec4f |
| %u32 = OpTypeInt 32 0 |
| %u32_0 = OpConstant %u32 0 |
| %u32_1 = OpConstant %u32 1 |
| |
| %_ptr_Input_vec4f = OpTypePointer Input %vec4f |
| %_ptr_Input_str = OpTypePointer Input %str |
| %coord = OpVariable %_ptr_Input_vec4f Input |
| %colors = OpVariable %_ptr_Input_str Input |
| |
| %main = OpFunction %void None %fn_type |
| %main_start = OpLabel |
| %access_a = OpAccessChain %_ptr_Input_vec4f %colors %u32_0 |
| %access_b = OpAccessChain %_ptr_Input_vec4f %colors %u32_1 |
| %a = OpLoad %vec4f %access_a |
| %b = OpLoad %vec4f %access_b |
| %c = OpLoad %vec4f %coord |
| %mul = OpFMul %vec4f %a %b |
| %add = OpFAdd %vec4f %mul %c |
| OpReturn |
| OpFunctionEnd |
| )"); |
| ASSERT_EQ(got, Success); |
| EXPECT_EQ(got, R"( |
| tint_symbol_2 = struct @align(16) { |
| tint_symbol:vec4<f32> @offset(0), @location(1) |
| tint_symbol_1:vec4<f32> @offset(16), @location(2), @interpolate(linear, center) |
| } |
| |
| %main = @fragment func(%2:vec4<f32> [@position], %3:tint_symbol_2):void { |
| $B1: { |
| %4:vec4<f32> = access %3, 0u |
| %5:vec4<f32> = access %3, 1u |
| %6:vec4<f32> = mul %4, %5 |
| %7:vec4<f32> = add %6, %2 |
| ret |
| } |
| } |
| )"); |
| } |
| |
| TEST_F(SpirvReaderTest, ShaderOutputs) { |
| auto got = Run(R"( |
| OpCapability Shader |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Fragment %main "main" %depth %colors |
| OpExecutionMode %main OriginUpperLeft |
| OpExecutionMode %main DepthReplacing |
| OpDecorate %depth BuiltIn FragDepth |
| OpDecorate %colors Location 1 |
| OpMemberDecorate %str 1 NoPerspective |
| %void = OpTypeVoid |
| %f32 = OpTypeFloat 32 |
| %vec4f = OpTypeVector %f32 4 |
| %fn_type = OpTypeFunction %void |
| %str = OpTypeStruct %vec4f %vec4f |
| %u32 = OpTypeInt 32 0 |
| %u32_0 = OpConstant %u32 0 |
| %u32_1 = OpConstant %u32 1 |
| %f32_42 = OpConstant %f32 42.0 |
| %f32_n1 = OpConstant %f32 -1.0 |
| %f32_v4_a = OpConstantComposite %vec4f %f32_42 %f32_42 %f32_42 %f32_n1 |
| %f32_v4_b = OpConstantComposite %vec4f %f32_n1 %f32_n1 %f32_n1 %f32_42 |
| |
| %_ptr_Output_f32 = OpTypePointer Output %f32 |
| %_ptr_Output_vec4f = OpTypePointer Output %vec4f |
| %_ptr_Output_str = OpTypePointer Output %str |
| %depth = OpVariable %_ptr_Output_f32 Output |
| %colors = OpVariable %_ptr_Output_str Output |
| |
| %main = OpFunction %void None %fn_type |
| %main_start = OpLabel |
| %access_a = OpAccessChain %_ptr_Output_vec4f %colors %u32_0 |
| %access_b = OpAccessChain %_ptr_Output_vec4f %colors %u32_1 |
| OpStore %access_a %f32_v4_a |
| OpStore %access_b %f32_v4_b |
| OpStore %depth %f32_42 |
| OpReturn |
| OpFunctionEnd |
| )"); |
| ASSERT_EQ(got, Success); |
| EXPECT_EQ(got, R"( |
| tint_symbol_2 = struct @align(16) { |
| tint_symbol:vec4<f32> @offset(0) |
| tint_symbol_1:vec4<f32> @offset(16) |
| } |
| |
| tint_symbol_4 = struct @align(16) { |
| tint_symbol_3:f32 @offset(0), @builtin(frag_depth) |
| tint_symbol:vec4<f32> @offset(16), @location(1) |
| tint_symbol_1:vec4<f32> @offset(32), @location(2), @interpolate(linear, center) |
| } |
| |
| $B1: { # root |
| %1:ptr<private, f32, read_write> = var |
| %2:ptr<private, tint_symbol_2, read_write> = var |
| } |
| |
| %main_inner = func():void { |
| $B2: { |
| %4:ptr<private, vec4<f32>, read_write> = access %2, 0u |
| %5:ptr<private, vec4<f32>, read_write> = access %2, 1u |
| store %4, vec4<f32>(42.0f, 42.0f, 42.0f, -1.0f) |
| store %5, vec4<f32>(-1.0f, -1.0f, -1.0f, 42.0f) |
| store %1, 42.0f |
| ret |
| } |
| } |
| %main = @fragment func():tint_symbol_4 { |
| $B3: { |
| %7:void = call %main_inner |
| %8:f32 = load %1 |
| %9:ptr<private, vec4<f32>, read_write> = access %2, 0u |
| %10:vec4<f32> = load %9 |
| %11:ptr<private, vec4<f32>, read_write> = access %2, 1u |
| %12:vec4<f32> = load %11 |
| %13:tint_symbol_4 = construct %8, %10, %12 |
| ret %13 |
| } |
| } |
| )"); |
| } |
| |
| TEST_F(SpirvReaderTest, ClipDistances) { |
| auto got = Run(R"( |
| OpCapability Shader |
| OpCapability ClipDistance |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Vertex %main "main" %main_position_Output %main_clip_distances_Output %main___point_size_Output |
| OpName %main_position_Output "main_position_Output" |
| OpName %main_clip_distances_Output "main_clip_distances_Output" |
| OpName %main___point_size_Output "main___point_size_Output" |
| OpName %main_inner "main_inner" |
| OpMemberName %VertexOutputs 0 "position" |
| OpMemberName %VertexOutputs 1 "clipDistance" |
| OpName %VertexOutputs "VertexOutputs" |
| OpName %main "main" |
| OpDecorate %main_position_Output BuiltIn Position |
| OpDecorate %_arr_float_uint_1 ArrayStride 4 |
| OpDecorate %main_clip_distances_Output BuiltIn ClipDistance |
| OpDecorate %main___point_size_Output BuiltIn PointSize |
| OpMemberDecorate %VertexOutputs 0 Offset 0 |
| OpMemberDecorate %VertexOutputs 1 Offset 16 |
| %float = OpTypeFloat 32 |
| %v4float = OpTypeVector %float 4 |
| %_ptr_Output_v4float = OpTypePointer Output %v4float |
| %main_position_Output = OpVariable %_ptr_Output_v4float Output |
| %uint = OpTypeInt 32 0 |
| %uint_1 = OpConstant %uint 1 |
| %_arr_float_uint_1 = OpTypeArray %float %uint_1 |
| %_ptr_Output__arr_float_uint_1 = OpTypePointer Output %_arr_float_uint_1 |
| %main_clip_distances_Output = OpVariable %_ptr_Output__arr_float_uint_1 Output |
| %_ptr_Output_float = OpTypePointer Output %float |
| %main___point_size_Output = OpVariable %_ptr_Output_float Output |
| %VertexOutputs = OpTypeStruct %v4float %_arr_float_uint_1 |
| %14 = OpTypeFunction %VertexOutputs |
| %16 = OpConstantNull %VertexOutputs |
| %void = OpTypeVoid |
| %19 = OpTypeFunction %void |
| %float_1 = OpConstant %float 1 |
| %main_inner = OpFunction %VertexOutputs None %14 |
| %15 = OpLabel |
| OpReturnValue %16 |
| OpFunctionEnd |
| %main = OpFunction %void None %19 |
| %20 = OpLabel |
| %21 = OpFunctionCall %VertexOutputs %main_inner |
| %22 = OpCompositeExtract %v4float %21 0 |
| OpStore %main_position_Output %22 None |
| %23 = OpCompositeExtract %_arr_float_uint_1 %21 1 |
| OpStore %main_clip_distances_Output %23 None |
| OpStore %main___point_size_Output %float_1 None |
| OpReturn |
| OpFunctionEnd |
| )"); |
| ASSERT_EQ(got, Success); |
| EXPECT_EQ(got, R"( |
| tint_symbol_2 = struct @align(16) { |
| tint_symbol:vec4<f32> @offset(0) |
| tint_symbol_1:array<f32, 1> @offset(16) |
| } |
| |
| tint_symbol_6 = struct @align(16) { |
| tint_symbol_3:vec4<f32> @offset(0), @builtin(position) |
| tint_symbol_4:array<f32, 1> @offset(16), @builtin(clip_distances) |
| tint_symbol_5:f32 @offset(20), @builtin(__point_size) |
| } |
| |
| $B1: { # root |
| %1:ptr<private, vec4<f32>, read_write> = var |
| %2:ptr<private, array<f32, 1>, read_write> = var |
| %3:ptr<private, f32, read_write> = var |
| } |
| |
| %4 = func():tint_symbol_2 { |
| $B2: { |
| ret tint_symbol_2(vec4<f32>(0.0f), array<f32, 1>(0.0f)) |
| } |
| } |
| %main_inner = func():void { |
| $B3: { |
| %6:tint_symbol_2 = call %4 |
| %7:vec4<f32> = access %6, 0u |
| store %1, %7 |
| %8:array<f32, 1> = access %6, 1u |
| store %2, %8 |
| store %3, 1.0f |
| ret |
| } |
| } |
| %main = @vertex func():tint_symbol_6 { |
| $B4: { |
| %10:void = call %main_inner |
| %11:vec4<f32> = load %1 |
| %12:array<f32, 1> = load %2 |
| %13:f32 = load %3 |
| %14:tint_symbol_6 = construct %11, %12, %13 |
| ret %14 |
| } |
| } |
| )"); |
| } |
| |
| TEST_F(SpirvReaderTest, SampleMask) { |
| auto got = Run(R"( |
| OpCapability Shader |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Fragment %main "main" %mask_in %mask_out |
| OpExecutionMode %main OriginUpperLeft |
| OpDecorate %mask_in BuiltIn SampleMask |
| OpDecorate %mask_out BuiltIn SampleMask |
| %void = OpTypeVoid |
| %fn_type = OpTypeFunction %void |
| %u32 = OpTypeInt 32 0 |
| %u32_0 = OpConstant %u32 0 |
| %u32_1 = OpConstant %u32 1 |
| %arr_u32 = OpTypeArray %u32 %u32_1 |
| |
| %_ptr_Input_u32 = OpTypePointer Input %u32 |
| %_ptr_Input_arr_u32 = OpTypePointer Input %arr_u32 |
| %_ptr_Output_u32 = OpTypePointer Output %u32 |
| %_ptr_Output_arr_u32 = OpTypePointer Output %arr_u32 |
| %mask_in = OpVariable %_ptr_Input_arr_u32 Input |
| %mask_out = OpVariable %_ptr_Output_arr_u32 Output |
| |
| %main = OpFunction %void None %fn_type |
| %main_start = OpLabel |
| %mask_in_0 = OpAccessChain %_ptr_Input_u32 %mask_in %u32_0 |
| %mask_in_val = OpLoad %u32 %mask_in_0 |
| %plus_one = OpIAdd %u32 %mask_in_val %u32_1 |
| %mask_out_0 = OpAccessChain %_ptr_Output_u32 %mask_out %u32_0 |
| OpStore %mask_out_0 %plus_one |
| OpReturn |
| OpFunctionEnd |
| )"); |
| ASSERT_EQ(got, Success); |
| EXPECT_EQ(got, R"( |
| $B1: { # root |
| %1:ptr<private, array<u32, 1>, read_write> = var |
| } |
| |
| %main_inner = func(%3:array<u32, 1>):void { |
| $B2: { |
| %4:u32 = access %3, 0u |
| %5:u32 = add %4, 1u |
| %6:ptr<private, u32, read_write> = access %1, 0u |
| store %6, %5 |
| ret |
| } |
| } |
| %main = @fragment func(%8:u32 [@sample_mask]):u32 [@sample_mask] { |
| $B3: { |
| %9:array<u32, 1> = construct %8 |
| %10:void = call %main_inner, %9 |
| %11:array<u32, 1> = load %1 |
| %12:u32 = access %11, 0u |
| ret %12 |
| } |
| } |
| )"); |
| } |
| |
| TEST_F(SpirvReaderTest, BlendSrc) { |
| auto got = Run(R"( |
| OpCapability Shader |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Fragment %frag_main "frag_main" %frag_main_loc0_idx0_Output %frag_main_loc0_idx1_Output |
| OpExecutionMode %frag_main OriginUpperLeft |
| OpName %frag_main_loc0_idx0_Output "frag_main_loc0_idx0_Output" |
| OpName %frag_main_loc0_idx1_Output "frag_main_loc0_idx1_Output" |
| OpName %frag_main_inner "frag_main_inner" |
| OpMemberName %FragOutput 0 "color" |
| OpMemberName %FragOutput 1 "blend" |
| OpName %FragOutput "FragOutput" |
| OpName %output "output" |
| OpName %frag_main "frag_main" |
| OpDecorate %frag_main_loc0_idx0_Output Location 0 |
| OpDecorate %frag_main_loc0_idx0_Output Index 0 |
| OpDecorate %frag_main_loc0_idx1_Output Location 0 |
| OpDecorate %frag_main_loc0_idx1_Output Index 1 |
| OpMemberDecorate %FragOutput 0 Offset 0 |
| OpMemberDecorate %FragOutput 1 Offset 16 |
| %float = OpTypeFloat 32 |
| %v4float = OpTypeVector %float 4 |
| %_ptr_Output_v4float = OpTypePointer Output %v4float |
| %frag_main_loc0_idx0_Output = OpVariable %_ptr_Output_v4float Output |
| %frag_main_loc0_idx1_Output = OpVariable %_ptr_Output_v4float Output |
| %FragOutput = OpTypeStruct %v4float %v4float |
| %8 = OpTypeFunction %FragOutput |
| %_ptr_Function_FragOutput = OpTypePointer Function %FragOutput |
| %12 = OpConstantNull %FragOutput |
| %_ptr_Function_v4float = OpTypePointer Function %v4float |
| %uint = OpTypeInt 32 0 |
| %uint_0 = OpConstant %uint 0 |
| %float_0_5 = OpConstant %float 0.5 |
| %float_1 = OpConstant %float 1 |
| %17 = OpConstantComposite %v4float %float_0_5 %float_0_5 %float_0_5 %float_1 |
| %uint_1 = OpConstant %uint 1 |
| %void = OpTypeVoid |
| %25 = OpTypeFunction %void |
| %frag_main_inner = OpFunction %FragOutput None %8 |
| %9 = OpLabel |
| %output = OpVariable %_ptr_Function_FragOutput Function %12 |
| %13 = OpAccessChain %_ptr_Function_v4float %output %uint_0 |
| OpStore %13 %17 None |
| %20 = OpAccessChain %_ptr_Function_v4float %output %uint_1 |
| OpStore %20 %17 None |
| %22 = OpLoad %FragOutput %output None |
| OpReturnValue %22 |
| OpFunctionEnd |
| %frag_main = OpFunction %void None %25 |
| %26 = OpLabel |
| %27 = OpFunctionCall %FragOutput %frag_main_inner |
| %28 = OpCompositeExtract %v4float %27 0 |
| OpStore %frag_main_loc0_idx0_Output %28 None |
| %29 = OpCompositeExtract %v4float %27 1 |
| OpStore %frag_main_loc0_idx1_Output %29 None |
| OpReturn |
| OpFunctionEnd |
| )"); |
| |
| ASSERT_EQ(got, Success); |
| EXPECT_EQ(got, R"( |
| tint_symbol_2 = struct @align(16) { |
| tint_symbol:vec4<f32> @offset(0) |
| tint_symbol_1:vec4<f32> @offset(16) |
| } |
| |
| tint_symbol_5 = struct @align(16) { |
| tint_symbol_3:vec4<f32> @offset(0), @location(0), @blend_src(0) |
| tint_symbol_4:vec4<f32> @offset(16), @location(0), @blend_src(1) |
| } |
| |
| $B1: { # root |
| %1:ptr<private, vec4<f32>, read_write> = var |
| %2:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %3 = func():tint_symbol_2 { |
| $B2: { |
| %4:ptr<function, tint_symbol_2, read_write> = var, tint_symbol_2(vec4<f32>(0.0f)) |
| %5:ptr<function, vec4<f32>, read_write> = access %4, 0u |
| store %5, vec4<f32>(0.5f, 0.5f, 0.5f, 1.0f) |
| %6:ptr<function, vec4<f32>, read_write> = access %4, 1u |
| store %6, vec4<f32>(0.5f, 0.5f, 0.5f, 1.0f) |
| %7:tint_symbol_2 = load %4 |
| ret %7 |
| } |
| } |
| %frag_main_inner = func():void { |
| $B3: { |
| %9:tint_symbol_2 = call %3 |
| %10:vec4<f32> = access %9, 0u |
| store %1, %10 |
| %11:vec4<f32> = access %9, 1u |
| store %2, %11 |
| ret |
| } |
| } |
| %frag_main = @fragment func():tint_symbol_5 { |
| $B4: { |
| %13:void = call %frag_main_inner |
| %14:vec4<f32> = load %1 |
| %15:vec4<f32> = load %2 |
| %16:tint_symbol_5 = construct %14, %15 |
| ret %16 |
| } |
| } |
| )"); |
| } |
| |
| } // namespace |
| } // namespace tint::spirv::reader |