blob: b9858c3bc5c5a9e7b32af929d8d067a192c58f25 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
float tint_symbol;
} v;
uniform highp sampler2DArrayShadow arg_0_arg_1;
float textureSample_1a4e1b() {
float res = texture(arg_0_arg_1, vec4(vec2(1.0f), float(1u), 0.0f));
return res;
}
void main() {
v.tint_symbol = textureSample_1a4e1b();
}