#version 460 | |
precision highp float; | |
precision highp int; | |
layout(binding = 0, std430) | |
buffer tint_symbol_1_1_ssbo { | |
float tint_symbol; | |
} v; | |
uniform highp samplerCubeArrayShadow arg_0_arg_1; | |
float textureSample_c2f4e8() { | |
float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 0.0f); | |
return res; | |
} | |
void main() { | |
v.tint_symbol = textureSample_c2f4e8(); | |
} |