| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, rgba8_snorm) uniform highp writeonly image2DArray arg_0; |
| void textureStore_3310d3() { |
| imageStore(arg_0, ivec3(ivec2(1), 1), vec4(1.0f)); |
| } |
| |
| void fragment_main() { |
| textureStore_3310d3(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| #version 310 es |
| |
| layout(binding = 0, rgba8_snorm) uniform highp writeonly image2DArray arg_0; |
| void textureStore_3310d3() { |
| imageStore(arg_0, ivec3(ivec2(1), 1), vec4(1.0f)); |
| } |
| |
| void compute_main() { |
| textureStore_3310d3(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |