blob: b0ebe2763b64ad04a746df4b73e3cf1e5b01d5a1 [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<r32float, read_write>;
fn textureStore_dce0e2() {
textureStore(arg_0, vec2<u32>(1u), 1i, vec4<f32>(1.0f));
}
@fragment
fn fragment_main() {
textureStore_dce0e2();
}
@compute @workgroup_size(1)
fn compute_main() {
textureStore_dce0e2();
}