| #version 310 es | 
 |  | 
 | vec4 tint_symbol_1 = vec4(0.0f, 0.0f, 0.0f, 0.0f); | 
 | uniform highp sampler2DMS arg_0_1; | 
 | void textureDimensions_f60bdb() { | 
 |   ivec2 res = ivec2(0, 0); | 
 |   ivec2 x_16 = ivec2(textureSize(arg_0_1)); | 
 |   res = x_16; | 
 |   return; | 
 | } | 
 |  | 
 | void tint_symbol_2(vec4 tint_symbol) { | 
 |   tint_symbol_1 = tint_symbol; | 
 |   return; | 
 | } | 
 |  | 
 | void vertex_main_1() { | 
 |   textureDimensions_f60bdb(); | 
 |   tint_symbol_2(vec4(0.0f, 0.0f, 0.0f, 0.0f)); | 
 |   return; | 
 | } | 
 |  | 
 | struct vertex_main_out { | 
 |   vec4 tint_symbol_1_1; | 
 | }; | 
 |  | 
 | vertex_main_out vertex_main() { | 
 |   vertex_main_1(); | 
 |   vertex_main_out tint_symbol_3 = vertex_main_out(tint_symbol_1); | 
 |   return tint_symbol_3; | 
 | } | 
 |  | 
 | void main() { | 
 |   gl_PointSize = 1.0; | 
 |   vertex_main_out inner_result = vertex_main(); | 
 |   gl_Position = inner_result.tint_symbol_1_1; | 
 |   gl_Position.y = -(gl_Position.y); | 
 |   gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); | 
 |   return; | 
 | } | 
 | #version 310 es | 
 | precision mediump float; | 
 |  | 
 | uniform highp sampler2DMS arg_0_1; | 
 | void textureDimensions_f60bdb() { | 
 |   ivec2 res = ivec2(0, 0); | 
 |   ivec2 x_16 = ivec2(textureSize(arg_0_1)); | 
 |   res = x_16; | 
 |   return; | 
 | } | 
 |  | 
 | struct vertex_main_out { | 
 |   vec4 tint_symbol_1_1; | 
 | }; | 
 |  | 
 | void fragment_main_1() { | 
 |   textureDimensions_f60bdb(); | 
 |   return; | 
 | } | 
 |  | 
 | void fragment_main() { | 
 |   fragment_main_1(); | 
 | } | 
 |  | 
 | void main() { | 
 |   fragment_main(); | 
 |   return; | 
 | } | 
 | #version 310 es | 
 |  | 
 | uniform highp sampler2DMS arg_0_1; | 
 | void textureDimensions_f60bdb() { | 
 |   ivec2 res = ivec2(0, 0); | 
 |   ivec2 x_16 = ivec2(textureSize(arg_0_1)); | 
 |   res = x_16; | 
 |   return; | 
 | } | 
 |  | 
 | struct vertex_main_out { | 
 |   vec4 tint_symbol_1_1; | 
 | }; | 
 |  | 
 | void compute_main_1() { | 
 |   textureDimensions_f60bdb(); | 
 |   return; | 
 | } | 
 |  | 
 | void compute_main() { | 
 |   compute_main_1(); | 
 | } | 
 |  | 
 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
 | void main() { | 
 |   compute_main(); | 
 |   return; | 
 | } |