| struct tint_symbol { | 
 |   float value : SV_Depth; | 
 | }; | 
 |  | 
 | float main1_inner() { | 
 |   return 1.0f; | 
 | } | 
 |  | 
 | tint_symbol main1() { | 
 |   const float inner_result = main1_inner(); | 
 |   tint_symbol wrapper_result = (tint_symbol)0; | 
 |   wrapper_result.value = inner_result; | 
 |   return wrapper_result; | 
 | } | 
 |  | 
 | struct tint_symbol_1 { | 
 |   uint value : SV_Coverage; | 
 | }; | 
 |  | 
 | uint main2_inner() { | 
 |   return 1u; | 
 | } | 
 |  | 
 | tint_symbol_1 main2() { | 
 |   const uint inner_result_1 = main2_inner(); | 
 |   tint_symbol_1 wrapper_result_1 = (tint_symbol_1)0; | 
 |   wrapper_result_1.value = inner_result_1; | 
 |   return wrapper_result_1; | 
 | } |