| struct VertexInputs0 { | 
 |   @builtin(vertex_index) | 
 |   vertex_index : u32, | 
 |   @location(0) | 
 |   loc0 : i32, | 
 | } | 
 |  | 
 | struct VertexInputs1 { | 
 |   @location(2) | 
 |   loc2 : f32, | 
 |   @location(3) | 
 |   loc3 : vec4<f32>, | 
 | } | 
 |  | 
 | @stage(vertex) | 
 | fn main(inputs0 : VertexInputs0, @location(1) loc1 : u32, @builtin(instance_index) instance_index : u32, inputs1 : VertexInputs1) -> @builtin(position) vec4<f32> { | 
 |   let foo : u32 = (inputs0.vertex_index + instance_index); | 
 |   let i : i32 = inputs0.loc0; | 
 |   let u : u32 = loc1; | 
 |   let f : f32 = inputs1.loc2; | 
 |   let v : vec4<f32> = inputs1.loc3; | 
 |   return vec4<f32>(); | 
 | } |