| layout(binding = 0, std430) buffer S_1 { |
| strided_arr_1 x_19[4] = s.a; |
| strided_arr x_24[3][2] = s.a[3].el; |
| strided_arr x_28[2] = s.a[3].el[2]; |
| float x_32 = s.a[3].el[2][1].el; |
| strided_arr_1 tint_symbol[4] = strided_arr_1[4](strided_arr_1(strided_arr[3][2](strided_arr[2](strided_arr(0.0f), strided_arr(0.0f)), strided_arr[2](strided_arr(0.0f), strided_arr(0.0f)), strided_arr[2](strided_arr(0.0f), strided_arr(0.0f)))), strided_arr_1(strided_arr[3][2](strided_arr[2](strided_arr(0.0f), strided_arr(0.0f)), strided_arr[2](strided_arr(0.0f), strided_arr(0.0f)), strided_arr[2](strided_arr(0.0f), strided_arr(0.0f)))), strided_arr_1(strided_arr[3][2](strided_arr[2](strided_arr(0.0f), strided_arr(0.0f)), strided_arr[2](strided_arr(0.0f), strided_arr(0.0f)), strided_arr[2](strided_arr(0.0f), strided_arr(0.0f)))), strided_arr_1(strided_arr[3][2](strided_arr[2](strided_arr(0.0f), strided_arr(0.0f)), strided_arr[2](strided_arr(0.0f), strided_arr(0.0f)), strided_arr[2](strided_arr(0.0f), strided_arr(0.0f))))); |
| s.a[3].el[2][1].el = 5.0f; |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |