commit | 369919fd5ca14af54e40957696c4e59fcb73906b | [log] [tgz] |
---|---|---|
author | Alexander Eberharter <eberharter.alexander@gmail.com> | Tue Sep 10 15:10:40 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Sep 10 15:10:40 2024 +0000 |
tree | 82777227510a0c4f71455948e26e880ef0f4b439 | |
parent | bda245ad94fff1d511f0e3425501e1f5e811918a [diff] |
Enable Feature::Float32Filterable for D3D11 Change-Id: Ia63cc51be00d1d1f9c975ec5aa4e8f0c790b1a12 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/203214 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.