| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_symbol { |
| float4 value [[position]]; |
| }; |
| |
| void modf_9c6a91(thread float2* const tint_symbol_2) { |
| float2 res = modf(float2(), *(&(*(tint_symbol_2)))); |
| } |
| |
| vertex tint_symbol vertex_main() { |
| thread float2 tint_symbol_3 = 0.0f; |
| modf_9c6a91(&(tint_symbol_3)); |
| tint_symbol const tint_symbol_1 = {.value=float4()}; |
| return tint_symbol_1; |
| } |
| |
| fragment void fragment_main() { |
| thread float2 tint_symbol_4 = 0.0f; |
| modf_9c6a91(&(tint_symbol_4)); |
| return; |
| } |
| |
| kernel void compute_main() { |
| thread float2 tint_symbol_5 = 0.0f; |
| modf_9c6a91(&(tint_symbol_5)); |
| return; |
| } |
| |