commit | 36be4620f07d464268815b4933e91db34c99fee6 | [log] [tgz] |
---|---|---|
author | Le Hoang Quyen <lehoangquyen@chromium.org> | Mon Apr 07 04:36:27 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Apr 07 04:36:27 2025 -0700 |
tree | 1722e29c610db631f8e2de76ade41b4b47dd6737 | |
parent | 1a17363f9499dd0054aba7bd372d469317ca1a73 [diff] |
D3D11: Fix wrong inner class BindingSlot's namespace. BindingSlot is declared inside BindGroupTracker not RenderPassBindGroupTracker. Bug: None Change-Id: I86586cdc62950fc885beadbbbce7c908f296ec21 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/235074 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Quyen Le <lehoangquyen@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.