GCC: fix template specialization in ObjectContentHasher

GCC complains that explicit specialization in non-namespace scope
is happening for ObjectContentHasher.

In file included from
../../third_party/dawn/src/dawn_native/ShaderModule.cpp:19:
../../third_party/dawn/src/dawn_native/ObjectContentHasher.h:56:19:
error: explicit specialization in non-namespace scope 'class
dawn_native::ObjectContentHasher'
   56 |         template <>
      |                   ^

Additionally make RecordIterable constexpr, because it is called
from constexpr methods. GCC complains about this as well:

../../third_party/dawn/src/dawn_native/ObjectContentHasher.h:76:50:

error: call to non-'constexpr' function 'void
dawn_native::ObjectContentHasher::RecordIterable(const IteratorT&) [with
IteratorT = std::__cxx11::basic_string<char>]'
   76 |             recorder->RecordIterable<std::string>(str);
      |             ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~

Bug: None
Change-Id: I535f5f5e0beded09f105f9871759b617c7384ae0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35003
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephan Hartmann <stha09@googlemail.com>
1 file changed
tree: fdbb374af5e206af8b1548dea23b56a7d63d2c00
  1. build_overrides/
  2. docs/
  3. examples/
  4. generator/
  5. infra/
  6. scripts/
  7. src/
  8. third_party/
  9. tools/
  10. .clang-format
  11. .gitattributes
  12. .gitignore
  13. .gn
  14. AUTHORS
  15. BUILD.gn
  16. CMakeLists.txt
  17. codereview.settings
  18. CONTRIBUTING.md
  19. dawn.json
  20. dawn_wire.json
  21. DEPS
  22. LICENSE
  23. OWNERS
  24. PRESUBMIT.py
  25. README.chromium
  26. README.md
README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.