commit | 36d6004da60738074b59717edce885c9a2430319 | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Tue Apr 16 00:43:10 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Apr 16 00:43:10 2024 +0000 |
tree | 704c481f9f4c31df1a926bd27f3e1e0efe36095b | |
parent | 58b4f5422b206e7ee588b72dfa47945c9c7d5498 [diff] |
Discard before sampling in CopyTextureForBrowserHelper This patch updates the shader in CopyTextureForBrowserHelper that discards the pixel before doing texture sampling in fragment shader as tint:1723 has been fixed. Bug: chromium:1361363, tint:1723 Change-Id: I1e49e44944e590e7f9a6dc5543164b227eb6ee88 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/183900 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.