Roll DirectX Shader Compiler from f477fdbfbb22 to 0362f31fea8e (15 revisions)

https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/f477fdbfbb22..0362f31fea8e

2024-01-25 49699333+dependabot[bot]@users.noreply.github.com Bump cryptography from 41.0.4 to 41.0.6 in /utils/git (#6075)
2024-01-24 amaiorano@google.com Fix empty control statement warnings when asserts are diabled on MSVC (#6197)
2024-01-24 jbatista@microsoft.com [Validation] Add validation and tests for invalid system values in incompatible node launch type (#6108)
2024-01-24 python3kgae@outlook.com [Sema] Not report error when invalid intrinsic call is not used. (#6140)
2024-01-23 jeffno@microsoft.com Defer DiaSession's symbol init (it is unused by WinPix (or anyone?)) (#6187)
2024-01-23 hekotas@microsoft.com Use internal validator for WaveMatrix67.hlsl test (#6191)
2024-01-23 texr@microsoft.com Fix bad WaveSize non-range PSV0 and improve things (#6172)
2024-01-22 hekotas@microsoft.com Add test to make sure WaveMatrix is not allowed in shader model 6.7 and 6.8 (#6178)
2024-01-22 sudonatalie@google.com Make clang-format happy (#6177)
2024-01-22 sudonatalie@google.com Remove AppVeyor (#6176)
2024-01-20 jbatista@microsoft.com Implement wave size range (#6167)
2024-01-20 texr@microsoft.com Update WaveMatrix test shader model requirement to 6.9 (#6169)
2024-01-20 python3kgae@outlook.com [SM68] Add feature flag for SampleCmpBias/Grad and StartInstance/VertexLocation (#6164)
2024-01-20 hekotas@microsoft.com Add DXIL 1.8 op code cap and move WaveMatrix intrisics to SM 6.9 (#6163)
2024-01-20 hekotas@microsoft.com Remove SPIRV test case from Sema tests related to DS/HS patch size (#6166)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/directx-shader-compiler-dawn
Please CC enga@google.com,webgpu-developers@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: enga@google.com
Change-Id: I24540e9b49b44e10a56315334f6ff83eb5a78442
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/171820
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: dc5fd9477b611a2d47b8cddf1854066b29aa019b
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. Doxyfile
  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
  37. OWNERS
  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.