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// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/d3d/SharedTextureMemoryD3D.h"
#include <utility>
#include "dawn/native/ChainUtils.h"
#include "dawn/native/d3d/D3DError.h"
#include "dawn/native/d3d/DeviceD3D.h"
#include "dawn/native/d3d/Forward.h"
#include "dawn/native/d3d/QueueD3D.h"
#include "dawn/native/d3d/SharedFenceD3D.h"
namespace dawn::native::d3d {
SharedTextureMemory::SharedTextureMemory(d3d::Device* device,
const char* label,
SharedTextureMemoryProperties properties)
: SharedTextureMemoryBase(device, label, properties) {}
MaybeError SharedTextureMemory::BeginAccessImpl(
TextureBase* texture,
const UnpackedPtr<BeginAccessDescriptor>& descriptor) {
DAWN_TRY(descriptor.ValidateSubset<>());
for (size_t i = 0; i < descriptor->fenceCount; ++i) {
SharedFenceBase* fence = descriptor->fences[i];
SharedFenceExportInfo exportInfo;
DAWN_TRY(fence->ExportInfo(&exportInfo));
switch (exportInfo.type) {
case wgpu::SharedFenceType::DXGISharedHandle:
DAWN_INVALID_IF(!GetDevice()->HasFeature(Feature::SharedFenceDXGISharedHandle),
"Required feature (%s) for %s is missing.",
wgpu::FeatureName::SharedFenceDXGISharedHandle,
wgpu::SharedFenceType::DXGISharedHandle);
break;
default:
return DAWN_VALIDATION_ERROR("Unsupported fence type %s.", exportInfo.type);
}
}
return {};
}
ResultOrError<FenceAndSignalValue> SharedTextureMemory::EndAccessImpl(
TextureBase* texture,
UnpackedPtr<EndAccessState>& state) {
DAWN_TRY(state.ValidateSubset<>());
DAWN_INVALID_IF(!GetDevice()->HasFeature(Feature::SharedFenceDXGISharedHandle),
"Required feature (%s) is missing.",
wgpu::FeatureName::SharedFenceDXGISharedHandle);
Ref<SharedFence> sharedFence;
DAWN_TRY_ASSIGN(sharedFence, ToBackend(GetDevice()->GetQueue())->GetOrCreateSharedFence());
return FenceAndSignalValue{
std::move(sharedFence),
static_cast<uint64_t>(texture->GetSharedTextureMemoryContents()->GetLastUsageSerial())};
}
} // namespace dawn::native::d3d