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// Copyright 2017 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/metal/TextureMTL.h"
#include "absl/strings/str_format.h"
#include "dawn/common/Constants.h"
#include "dawn/common/IOSurfaceUtils.h"
#include "dawn/common/Math.h"
#include "dawn/common/Platform.h"
#include "dawn/native/ChainUtils.h"
#include "dawn/native/DynamicUploader.h"
#include "dawn/native/EnumMaskIterator.h"
#include "dawn/native/Queue.h"
#include "dawn/native/metal/BufferMTL.h"
#include "dawn/native/metal/DeviceMTL.h"
#include "dawn/native/metal/QueueMTL.h"
#include "dawn/native/metal/SharedFenceMTL.h"
#include "dawn/native/metal/SharedTextureMemoryMTL.h"
#include "dawn/native/metal/UtilsMetal.h"
#include <CoreVideo/CVPixelBuffer.h>
namespace dawn::native::metal {
namespace {
MTLTextureUsage MetalTextureUsage(const Format& format, wgpu::TextureUsage usage) {
MTLTextureUsage result = MTLTextureUsageUnknown; // This is 0
if (usage & (wgpu::TextureUsage::StorageBinding)) {
result |= MTLTextureUsageShaderWrite | MTLTextureUsageShaderRead;
}
if (usage & (wgpu::TextureUsage::TextureBinding)) {
result |= MTLTextureUsageShaderRead;
// For sampling stencil aspect of combined depth/stencil.
// See TextureView::Initialize.
// Depth views for depth/stencil textures in Metal simply use the original
// texture's format, but stencil views require format reinterpretation.
if (IsSubset(Aspect::Depth | Aspect::Stencil, format.aspects)) {
result |= MTLTextureUsagePixelFormatView;
}
}
if (usage & wgpu::TextureUsage::RenderAttachment) {
result |= MTLTextureUsageRenderTarget;
}
if (usage & wgpu::TextureUsage::StorageAttachment) {
// TODO(dawn:1704): Support PLS on non-tiler Metal devices.
result |= MTLTextureUsageRenderTarget;
}
return result;
}
MTLTextureType MetalTextureViewType(wgpu::TextureViewDimension dimension,
unsigned int sampleCount) {
switch (dimension) {
case wgpu::TextureViewDimension::e1D:
return MTLTextureType1D;
case wgpu::TextureViewDimension::e2D:
return (sampleCount > 1) ? MTLTextureType2DMultisample : MTLTextureType2D;
case wgpu::TextureViewDimension::e2DArray:
return MTLTextureType2DArray;
case wgpu::TextureViewDimension::Cube:
return MTLTextureTypeCube;
case wgpu::TextureViewDimension::CubeArray:
return MTLTextureTypeCubeArray;
case wgpu::TextureViewDimension::e3D:
return MTLTextureType3D;
case wgpu::TextureViewDimension::Undefined:
DAWN_UNREACHABLE();
}
}
bool RequiresCreatingNewTextureView(const TextureBase* texture,
const TextureViewDescriptor* textureViewDescriptor) {
constexpr wgpu::TextureUsage kShaderUsageNeedsView =
wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::TextureBinding;
constexpr wgpu::TextureUsage kUsageNeedsView = kShaderUsageNeedsView |
wgpu::TextureUsage::RenderAttachment |
wgpu::TextureUsage::StorageAttachment;
if ((texture->GetInternalUsage() & kUsageNeedsView) == 0) {
return false;
}
if (texture->GetFormat().format != textureViewDescriptor->format &&
!texture->GetFormat().HasDepthOrStencil()) {
// Color format reinterpretation required.
// Note: Depth/stencil formats don't support reinterpretation.
// See also TextureView::GetAttachmentInfo when modifying this condition.
return true;
}
// Reinterpretation not required. Now, we only need a new view if the view dimension or
// set of subresources for the shader is different from the base texture.
if ((texture->GetInternalUsage() & kShaderUsageNeedsView) == 0) {
return false;
}
if (texture->GetArrayLayers() != textureViewDescriptor->arrayLayerCount ||
(texture->GetArrayLayers() == 1 && texture->GetDimension() == wgpu::TextureDimension::e2D &&
textureViewDescriptor->dimension == wgpu::TextureViewDimension::e2DArray)) {
// If the view has a different number of array layers, we need a new view.
// And, if the original texture is a 2D texture with one array layer, we need a new
// view to view it as a 2D array texture.
return true;
}
if (texture->GetNumMipLevels() != textureViewDescriptor->mipLevelCount) {
return true;
}
// If the texture is created with MTLTextureUsagePixelFormatView, we need
// a new view to perform format reinterpretation.
if ((MetalTextureUsage(texture->GetFormat(), texture->GetInternalUsage()) &
MTLTextureUsagePixelFormatView) != 0) {
return true;
}
switch (textureViewDescriptor->dimension) {
case wgpu::TextureViewDimension::Cube:
case wgpu::TextureViewDimension::CubeArray:
return true;
default:
break;
}
return false;
}
// Metal only allows format reinterpretation to happen on swizzle pattern or conversion
// between linear space and sRGB without setting MTLTextureUsagePixelFormatView flag. For
// example, creating bgra8Unorm texture view on rgba8Unorm texture or creating
// rgba8Unorm_srgb texture view on rgab8Unorm texture.
bool AllowFormatReinterpretationWithoutFlag(MTLPixelFormat origin,
MTLPixelFormat reinterpretation) {
#define SRGB_PAIR(a, b) \
case a: \
return reinterpretation == b; \
case b: \
return reinterpretation == a
switch (origin) {
case MTLPixelFormatRGBA8Unorm:
return reinterpretation == MTLPixelFormatBGRA8Unorm ||
reinterpretation == MTLPixelFormatRGBA8Unorm_sRGB;
case MTLPixelFormatBGRA8Unorm:
return reinterpretation == MTLPixelFormatRGBA8Unorm ||
reinterpretation == MTLPixelFormatBGRA8Unorm_sRGB;
case MTLPixelFormatRGBA8Unorm_sRGB:
return reinterpretation == MTLPixelFormatBGRA8Unorm_sRGB ||
reinterpretation == MTLPixelFormatRGBA8Unorm;
case MTLPixelFormatBGRA8Unorm_sRGB:
return reinterpretation == MTLPixelFormatRGBA8Unorm_sRGB ||
reinterpretation == MTLPixelFormatBGRA8Unorm;
#if DAWN_PLATFORM_IS(MACOS)
SRGB_PAIR(MTLPixelFormatBC1_RGBA, MTLPixelFormatBC1_RGBA_sRGB);
SRGB_PAIR(MTLPixelFormatBC2_RGBA, MTLPixelFormatBC2_RGBA_sRGB);
SRGB_PAIR(MTLPixelFormatBC3_RGBA, MTLPixelFormatBC3_RGBA_sRGB);
SRGB_PAIR(MTLPixelFormatBC7_RGBAUnorm, MTLPixelFormatBC7_RGBAUnorm_sRGB);
#endif
default:
if (@available(macOS 11.0, iOS 8.0, *)) {
switch (origin) {
SRGB_PAIR(MTLPixelFormatEAC_RGBA8, MTLPixelFormatEAC_RGBA8_sRGB);
SRGB_PAIR(MTLPixelFormatETC2_RGB8, MTLPixelFormatETC2_RGB8_sRGB);
SRGB_PAIR(MTLPixelFormatETC2_RGB8A1, MTLPixelFormatETC2_RGB8A1_sRGB);
SRGB_PAIR(MTLPixelFormatASTC_4x4_LDR, MTLPixelFormatASTC_4x4_sRGB);
SRGB_PAIR(MTLPixelFormatASTC_5x4_LDR, MTLPixelFormatASTC_5x4_sRGB);
SRGB_PAIR(MTLPixelFormatASTC_5x5_LDR, MTLPixelFormatASTC_5x5_sRGB);
SRGB_PAIR(MTLPixelFormatASTC_6x5_LDR, MTLPixelFormatASTC_6x5_sRGB);
SRGB_PAIR(MTLPixelFormatASTC_6x6_LDR, MTLPixelFormatASTC_6x6_sRGB);
SRGB_PAIR(MTLPixelFormatASTC_8x5_LDR, MTLPixelFormatASTC_8x5_sRGB);
SRGB_PAIR(MTLPixelFormatASTC_8x6_LDR, MTLPixelFormatASTC_8x6_sRGB);
SRGB_PAIR(MTLPixelFormatASTC_8x8_LDR, MTLPixelFormatASTC_8x8_sRGB);
SRGB_PAIR(MTLPixelFormatASTC_10x5_LDR, MTLPixelFormatASTC_10x5_sRGB);
SRGB_PAIR(MTLPixelFormatASTC_10x6_LDR, MTLPixelFormatASTC_10x6_sRGB);
SRGB_PAIR(MTLPixelFormatASTC_10x8_LDR, MTLPixelFormatASTC_10x8_sRGB);
SRGB_PAIR(MTLPixelFormatASTC_10x10_LDR, MTLPixelFormatASTC_10x10_sRGB);
SRGB_PAIR(MTLPixelFormatASTC_12x10_LDR, MTLPixelFormatASTC_12x10_sRGB);
SRGB_PAIR(MTLPixelFormatASTC_12x12_LDR, MTLPixelFormatASTC_12x12_sRGB);
default:
break;
}
}
return false;
}
#undef SRGB_PAIR
}
} // namespace
NSRef<MTLTextureDescriptor> Texture::CreateMetalTextureDescriptor() const {
NSRef<MTLTextureDescriptor> mtlDescRef = AcquireNSRef([MTLTextureDescriptor new]);
MTLTextureDescriptor* mtlDesc = mtlDescRef.Get();
DAWN_ASSERT(!GetFormat().IsMultiPlanar());
mtlDesc.width = GetBaseSize().width;
mtlDesc.sampleCount = GetSampleCount();
// Metal only allows format reinterpretation to happen on swizzle pattern or conversion
// between linear space and sRGB. For example, creating bgra8Unorm texture view on
// rgba8Unorm texture or creating rgba8Unorm_srgb texture view on rgab8Unorm texture.
mtlDesc.usage = MetalTextureUsage(GetFormat(), GetInternalUsage());
mtlDesc.pixelFormat = MetalPixelFormat(GetDevice(), GetFormat().format);
if (GetDevice()->IsToggleEnabled(Toggle::MetalUseCombinedDepthStencilFormatForStencil8) &&
GetFormat().format == wgpu::TextureFormat::Stencil8) {
// If we used a combined depth stencil format instead of stencil8, we need
// MTLTextureUsagePixelFormatView to reinterpet as stencil8.
mtlDesc.usage |= MTLTextureUsagePixelFormatView;
}
mtlDesc.mipmapLevelCount = GetNumMipLevels();
// Create the texture in private storage mode unless the client has
// specified that this texture is for a transient attachment, in which case
// the texture should be created in memoryless storage mode.
mtlDesc.storageMode = MTLStorageModePrivate;
if (@available(macOS 11.0, iOS 10.0, *)) {
if (GetInternalUsage() & wgpu::TextureUsage::TransientAttachment) {
mtlDesc.storageMode = MTLStorageModeMemoryless;
}
}
// Choose the correct MTLTextureType and paper over differences in how the array layer count
// is specified.
switch (GetDimension()) {
case wgpu::TextureDimension::Undefined:
DAWN_UNREACHABLE();
case wgpu::TextureDimension::e1D:
mtlDesc.arrayLength = 1;
mtlDesc.depth = 1;
DAWN_ASSERT(mtlDesc.sampleCount == 1);
mtlDesc.textureType = MTLTextureType1D;
break;
case wgpu::TextureDimension::e2D:
mtlDesc.height = GetBaseSize().height;
mtlDesc.arrayLength = GetArrayLayers();
mtlDesc.depth = 1;
if (mtlDesc.arrayLength > 1) {
DAWN_ASSERT(mtlDesc.sampleCount == 1);
mtlDesc.textureType = MTLTextureType2DArray;
} else if (mtlDesc.sampleCount > 1) {
mtlDesc.textureType = MTLTextureType2DMultisample;
} else {
mtlDesc.textureType = MTLTextureType2D;
}
break;
case wgpu::TextureDimension::e3D:
mtlDesc.height = GetBaseSize().height;
mtlDesc.depth = GetBaseSize().depthOrArrayLayers;
mtlDesc.arrayLength = 1;
DAWN_ASSERT(mtlDesc.sampleCount == 1);
mtlDesc.textureType = MTLTextureType3D;
break;
}
return mtlDescRef;
}
// static
ResultOrError<Ref<Texture>> Texture::Create(Device* device,
const UnpackedPtr<TextureDescriptor>& descriptor) {
Ref<Texture> texture = AcquireRef(new Texture(device, descriptor));
DAWN_TRY(texture->InitializeAsInternalTexture(descriptor));
if (device->IsToggleEnabled(Toggle::NonzeroClearResourcesOnCreationForTesting)) {
DAWN_TRY(texture->ClearTexture(ToBackend(device->GetQueue())->GetPendingCommandContext(),
texture->GetAllSubresources(),
TextureBase::ClearValue::NonZero));
} else if (texture->ShouldKeepInitialized()) {
DAWN_TRY(texture->ClearTexture(ToBackend(device->GetQueue())->GetPendingCommandContext(),
texture->GetAllSubresources(),
TextureBase::ClearValue::Zero));
}
return texture;
}
// static
ResultOrError<Ref<Texture>> Texture::CreateFromSharedTextureMemory(
SharedTextureMemory* memory,
const UnpackedPtr<TextureDescriptor>& descriptor) {
// Note: Initialized state is set on memory.BeginAccess, so we leave
// subresources as uninitialized at this point.
Device* device = ToBackend(memory->GetDevice());
Ref<Texture> texture = AcquireRef(new Texture(device, descriptor));
DAWN_TRY(texture->InitializeFromSharedTextureMemory(memory, descriptor));
texture->mSharedTextureMemoryContents = memory->GetContents();
return texture;
}
// static
Ref<Texture> Texture::CreateWrapping(Device* device,
const UnpackedPtr<TextureDescriptor>& descriptor,
NSPRef<id<MTLTexture>> wrapped) {
Ref<Texture> texture = AcquireRef(new Texture(device, descriptor));
texture->InitializeAsWrapping(descriptor, std::move(wrapped));
return texture;
}
MaybeError Texture::InitializeAsInternalTexture(const UnpackedPtr<TextureDescriptor>& descriptor) {
Device* device = ToBackend(GetDevice());
if (!GetFormat().IsMultiPlanar()) {
NSRef<MTLTextureDescriptor> mtlDesc = CreateMetalTextureDescriptor();
mMtlUsage = [*mtlDesc usage];
mMtlFormat = [*mtlDesc pixelFormat];
mMtlPlaneTextures->resize(1);
mMtlPlaneTextures[0] =
AcquireNSPRef([device->GetMTLDevice() newTextureWithDescriptor:mtlDesc.Get()]);
if (mMtlPlaneTextures[0] == nil) {
return DAWN_OUT_OF_MEMORY_ERROR("Failed to allocate texture.");
}
} else {
// Metal doesn't allow creating multiplanar texture directly. So we create an IOSurface
// internally and wrap it.
DAWN_ASSERT(descriptor->dimension == wgpu::TextureDimension::e2D &&
descriptor->mipLevelCount == 1 && descriptor->size.depthOrArrayLayers == 1);
mIOSurface = CreateMultiPlanarIOSurface(descriptor->format, descriptor->size.width,
descriptor->size.height);
DAWN_INVALID_IF(mIOSurface == nullptr,
"Failed to create IOSurface for multiplanar texture.");
DAWN_INVALID_IF(
GetInternalUsage() & wgpu::TextureUsage::TransientAttachment,
"Usage flags (%s) include %s, which is not compatible with creation from IOSurface.",
GetInternalUsage(), wgpu::TextureUsage::TransientAttachment);
mMtlUsage = MetalTextureUsage(GetFormat(), GetInternalUsage());
// Multiplanar format doesn't have equivalent MTLPixelFormat so just set it to invalid.
mMtlFormat = MTLPixelFormatInvalid;
const size_t numPlanes = IOSurfaceGetPlaneCount(GetIOSurface());
mMtlPlaneTextures->resize(numPlanes);
for (size_t plane = 0; plane < numPlanes; ++plane) {
mMtlPlaneTextures[plane] = AcquireNSPRef(CreateTextureMtlForPlane(
mMtlUsage, GetFormat(), plane, device, GetSampleCount(), GetIOSurface()));
if (mMtlPlaneTextures[plane] == nil) {
return DAWN_INTERNAL_ERROR("Failed to create MTLTexture plane view for IOSurface.");
}
}
}
SetLabelImpl();
return {};
}
void Texture::InitializeAsWrapping(const UnpackedPtr<TextureDescriptor>& descriptor,
NSPRef<id<MTLTexture>> wrapped) {
NSRef<MTLTextureDescriptor> mtlDesc = CreateMetalTextureDescriptor();
mMtlUsage = [*mtlDesc usage];
mMtlFormat = [*mtlDesc pixelFormat];
mMtlPlaneTextures->resize(1);
mMtlPlaneTextures[0] = std::move(wrapped);
SetLabelImpl();
}
MaybeError Texture::InitializeFromSharedTextureMemory(
SharedTextureMemory* memory,
const UnpackedPtr<TextureDescriptor>& textureDescriptor) {
DAWN_INVALID_IF(
GetInternalUsage() & wgpu::TextureUsage::TransientAttachment,
"Usage flags (%s) include %s, which is not compatible with creation from IOSurface.",
GetInternalUsage(), wgpu::TextureUsage::TransientAttachment);
mIOSurface = memory->GetIOSurface();
mMtlUsage = memory->GetMtlTextureUsage();
mMtlFormat = memory->GetMtlPixelFormat();
mMtlPlaneTextures = memory->GetMtlPlaneTextures();
SetLabelImpl();
return {};
}
void Texture::SynchronizeTextureBeforeUse(CommandRecordingContext* commandContext) {
if (@available(macOS 10.14, iOS 12.0, *)) {
SharedTextureMemoryBase::PendingFenceList fences;
SharedTextureMemoryContents* contents = GetSharedTextureMemoryContents();
if (contents != nullptr) {
contents->AcquirePendingFences(&fences);
contents->SetLastUsageSerial(GetDevice()->GetQueue()->GetPendingCommandSerial());
}
if (!mWaitEvents.empty() || !fences->empty()) {
// There may be an open blit encoder from a copy command or writeBuffer.
// Wait events are only allowed if there is no encoder open.
commandContext->EndBlit();
}
auto commandBuffer = commandContext->GetCommands();
// Consume the wait events on the texture. They will be empty after this loop.
for (auto waitEvent : std::move(mWaitEvents)) {
id rawEvent = *waitEvent.sharedEvent;
id<MTLSharedEvent> sharedEvent = static_cast<id<MTLSharedEvent>>(rawEvent);
[commandBuffer encodeWaitForEvent:sharedEvent value:waitEvent.signaledValue];
}
for (const auto& fence : fences) {
[commandBuffer encodeWaitForEvent:ToBackend(fence.object)->GetMTLSharedEvent()
value:fence.signaledValue];
}
}
}
void Texture::IOSurfaceEndAccess(ExternalImageIOSurfaceEndAccessDescriptor* descriptor) {
DAWN_ASSERT(descriptor);
ToBackend(GetDevice()->GetQueue())->ExportLastSignaledEvent(descriptor);
descriptor->isInitialized = IsSubresourceContentInitialized(GetAllSubresources());
// Destroy the texture as it should not longer be used after EndAccess.
Destroy();
}
Texture::Texture(DeviceBase* dev, const UnpackedPtr<TextureDescriptor>& desc)
: TextureBase(dev, desc) {}
Texture::~Texture() {}
void Texture::DestroyImpl() {
// TODO(crbug.com/dawn/831): DestroyImpl is called from two places.
// - It may be called if the texture is explicitly destroyed with APIDestroy.
// This case is NOT thread-safe and needs proper synchronization with other
// simultaneous uses of the texture.
// - It may be called when the last ref to the texture is dropped and the texture
// is implicitly destroyed. This case is thread-safe because there are no
// other threads using the texture since there are no other live refs.
TextureBase::DestroyImpl();
mMtlPlaneTextures->clear();
mIOSurface = nullptr;
}
void Texture::SetLabelImpl() {
if (!GetFormat().IsMultiPlanar()) {
DAWN_ASSERT(mMtlPlaneTextures->size() == 1);
SetDebugName(GetDevice(), mMtlPlaneTextures[0].Get(), "Dawn_Texture", GetLabel());
} else {
for (size_t i = 0; i < mMtlPlaneTextures->size(); ++i) {
SetDebugName(GetDevice(), mMtlPlaneTextures[i].Get(),
absl::StrFormat("Dawn_Plane_Texture[%zu]", i).c_str(), GetLabel());
}
}
}
id<MTLTexture> Texture::GetMTLTexture(Aspect aspect) const {
switch (aspect) {
case Aspect::Plane0:
DAWN_ASSERT(mMtlPlaneTextures->size() > 1);
return mMtlPlaneTextures[0].Get();
case Aspect::Plane1:
DAWN_ASSERT(mMtlPlaneTextures->size() > 1);
return mMtlPlaneTextures[1].Get();
case Aspect::Plane2:
DAWN_ASSERT(mMtlPlaneTextures->size() > 2);
return mMtlPlaneTextures[2].Get();
default:
DAWN_ASSERT(mMtlPlaneTextures->size() == 1);
return mMtlPlaneTextures[0].Get();
}
}
IOSurfaceRef Texture::GetIOSurface() {
return mIOSurface.Get();
}
NSPRef<id<MTLTexture>> Texture::CreateFormatView(wgpu::TextureFormat format) {
DAWN_ASSERT(!GetFormat().IsMultiPlanar());
DAWN_ASSERT(mMtlFormat != MTLPixelFormatInvalid);
if (GetFormat().format == format) {
return mMtlPlaneTextures[0];
}
DAWN_ASSERT(
AllowFormatReinterpretationWithoutFlag(mMtlFormat, MetalPixelFormat(GetDevice(), format)));
return AcquireNSPRef([mMtlPlaneTextures[0].Get()
newTextureViewWithPixelFormat:MetalPixelFormat(GetDevice(), format)]);
}
bool Texture::ShouldKeepInitialized() const {
return GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse) &&
GetDevice()->IsToggleEnabled(
Toggle::MetalKeepMultisubresourceDepthStencilTexturesInitialized) &&
GetFormat().HasDepthOrStencil() && (GetArrayLayers() > 1 || GetNumMipLevels() > 1);
}
MaybeError Texture::ClearTexture(CommandRecordingContext* commandContext,
const SubresourceRange& range,
TextureBase::ClearValue clearValue) {
Device* device = ToBackend(GetDevice());
const uint8_t clearColor = (clearValue == TextureBase::ClearValue::Zero) ? 0 : 1;
const double dClearColor = (clearValue == TextureBase::ClearValue::Zero) ? 0.0 : 1.0;
if ((mMtlUsage & MTLTextureUsageRenderTarget) != 0) {
DAWN_ASSERT(GetFormat().isRenderable);
// End the blit encoder if it is open.
commandContext->EndBlit();
if (GetFormat().HasDepthOrStencil()) {
// Create a render pass to clear each subresource.
for (uint32_t level = range.baseMipLevel; level < range.baseMipLevel + range.levelCount;
++level) {
for (uint32_t arrayLayer = range.baseArrayLayer;
arrayLayer < range.baseArrayLayer + range.layerCount; arrayLayer++) {
if (clearValue == TextureBase::ClearValue::Zero &&
IsSubresourceContentInitialized(SubresourceRange::SingleMipAndLayer(
level, arrayLayer, range.aspects))) {
// Skip lazy clears if already initialized.
continue;
}
// Note that this creates a descriptor that's autoreleased so we don't use
// AcquireNSRef
NSRef<MTLRenderPassDescriptor> descriptorRef =
[MTLRenderPassDescriptor renderPassDescriptor];
MTLRenderPassDescriptor* descriptor = descriptorRef.Get();
// At least one aspect needs clearing. Iterate the aspects individually to
// determine which to clear.
for (Aspect aspect : IterateEnumMask(range.aspects)) {
if (clearValue == TextureBase::ClearValue::Zero &&
IsSubresourceContentInitialized(
SubresourceRange::SingleMipAndLayer(level, arrayLayer, aspect))) {
// Skip lazy clears if already initialized.
continue;
}
DAWN_ASSERT(GetDimension() == wgpu::TextureDimension::e2D);
switch (aspect) {
case Aspect::Depth:
descriptor.depthAttachment.texture = GetMTLTexture(aspect);
descriptor.depthAttachment.level = level;
descriptor.depthAttachment.slice = arrayLayer;
descriptor.depthAttachment.loadAction = MTLLoadActionClear;
descriptor.depthAttachment.storeAction = MTLStoreActionStore;
descriptor.depthAttachment.clearDepth = dClearColor;
break;
case Aspect::Stencil:
descriptor.stencilAttachment.texture = GetMTLTexture(aspect);
descriptor.stencilAttachment.level = level;
descriptor.stencilAttachment.slice = arrayLayer;
descriptor.stencilAttachment.loadAction = MTLLoadActionClear;
descriptor.stencilAttachment.storeAction = MTLStoreActionStore;
descriptor.stencilAttachment.clearStencil =
static_cast<uint32_t>(clearColor);
break;
default:
DAWN_UNREACHABLE();
}
}
DAWN_TRY(EncodeEmptyMetalRenderPass(
device, commandContext, descriptor,
GetMipLevelSingleSubresourceVirtualSize(level, range.aspects)));
}
}
} else if (GetFormat().IsMultiPlanar()) {
DAWN_ASSERT(range.levelCount == 1);
DAWN_ASSERT(range.layerCount == 1);
DAWN_ASSERT(GetDimension() == wgpu::TextureDimension::e2D);
DAWN_ASSERT(GetBaseSize().depthOrArrayLayers == 1);
// At least one aspect needs clearing. Iterate the aspects individually to
// determine which to clear.
for (Aspect aspect : IterateEnumMask(range.aspects)) {
if (clearValue == TextureBase::ClearValue::Zero &&
IsSubresourceContentInitialized(
SubresourceRange::SingleMipAndLayer(0, 0, aspect))) {
// Skip lazy clears if already initialized.
continue;
}
NSRef<MTLRenderPassDescriptor> descriptorRef =
[MTLRenderPassDescriptor renderPassDescriptor];
MTLRenderPassDescriptor* descriptor = descriptorRef.Get();
Extent3D aspectSize = GetMipLevelSingleSubresourcePhysicalSize(0, aspect);
descriptor.colorAttachments[0].texture = GetMTLTexture(aspect);
descriptor.colorAttachments[0].loadAction = MTLLoadActionClear;
descriptor.colorAttachments[0].storeAction = MTLStoreActionStore;
descriptor.colorAttachments[0].clearColor =
MTLClearColorMake(dClearColor, dClearColor, dClearColor, dClearColor);
DAWN_TRY(
EncodeEmptyMetalRenderPass(device, commandContext, descriptor, aspectSize));
}
} else {
DAWN_ASSERT(GetFormat().IsColor());
for (uint32_t level = range.baseMipLevel; level < range.baseMipLevel + range.levelCount;
++level) {
// Create multiple render passes with each subresource as a color attachment to
// clear them all. Only do this for array layers to ensure all attachments have
// the same size.
NSRef<MTLRenderPassDescriptor> descriptor;
uint32_t attachment = 0;
uint32_t depth = GetMipLevelSingleSubresourceVirtualSize(level, Aspect::Color)
.depthOrArrayLayers;
for (uint32_t arrayLayer = range.baseArrayLayer;
arrayLayer < range.baseArrayLayer + range.layerCount; arrayLayer++) {
if (clearValue == TextureBase::ClearValue::Zero &&
IsSubresourceContentInitialized(SubresourceRange::SingleMipAndLayer(
level, arrayLayer, Aspect::Color))) {
// Skip lazy clears if already initialized.
continue;
}
for (uint32_t z = 0; z < depth; ++z) {
if (descriptor == nullptr) {
// Note that this creates a descriptor that's autoreleased so we
// don't use AcquireNSRef
descriptor = [MTLRenderPassDescriptor renderPassDescriptor];
}
[*descriptor colorAttachments][attachment].texture =
GetMTLTexture(Aspect::Color);
[*descriptor colorAttachments][attachment].loadAction = MTLLoadActionClear;
[*descriptor colorAttachments][attachment].storeAction =
MTLStoreActionStore;
[*descriptor colorAttachments][attachment].clearColor =
MTLClearColorMake(dClearColor, dClearColor, dClearColor, dClearColor);
[*descriptor colorAttachments][attachment].level = level;
[*descriptor colorAttachments][attachment].slice = arrayLayer;
[*descriptor colorAttachments][attachment].depthPlane = z;
attachment++;
if (attachment == kMaxColorAttachments) {
attachment = 0;
DAWN_TRY(EncodeEmptyMetalRenderPass(
device, commandContext, descriptor.Get(),
GetMipLevelSingleSubresourceVirtualSize(level, Aspect::Color)));
descriptor = nullptr;
}
}
}
if (descriptor != nullptr) {
DAWN_TRY(EncodeEmptyMetalRenderPass(
device, commandContext, descriptor.Get(),
GetMipLevelSingleSubresourceVirtualSize(level, Aspect::Color)));
}
}
}
} else {
DAWN_ASSERT(!IsMultisampledTexture());
// Encode a buffer to texture copy to clear each subresource.
for (Aspect aspect : IterateEnumMask(range.aspects)) {
// Compute the buffer size big enough to fill the largest mip.
const TexelBlockInfo& blockInfo = GetFormat().GetAspectInfo(aspect).block;
// Computations for the bytes per row / image height are done using the physical size
// so that enough data is reserved for compressed textures.
Extent3D largestMipSize =
GetMipLevelSingleSubresourcePhysicalSize(range.baseMipLevel, aspect);
uint32_t largestMipBytesPerRow =
(largestMipSize.width / blockInfo.width) * blockInfo.byteSize;
uint64_t largestMipBytesPerImage = static_cast<uint64_t>(largestMipBytesPerRow) *
(largestMipSize.height / blockInfo.height);
uint64_t bufferSize = largestMipBytesPerImage * largestMipSize.depthOrArrayLayers;
if (bufferSize > std::numeric_limits<NSUInteger>::max()) {
return DAWN_OUT_OF_MEMORY_ERROR("Unable to allocate buffer.");
}
DynamicUploader* uploader = device->GetDynamicUploader();
UploadHandle uploadHandle;
DAWN_TRY_ASSIGN(
uploadHandle,
uploader->Allocate(bufferSize, device->GetQueue()->GetPendingCommandSerial(),
blockInfo.byteSize));
memset(uploadHandle.mappedBuffer, clearColor, bufferSize);
id<MTLBuffer> uploadBuffer = ToBackend(uploadHandle.stagingBuffer)->GetMTLBuffer();
for (uint32_t level = range.baseMipLevel; level < range.baseMipLevel + range.levelCount;
++level) {
Extent3D virtualSize = GetMipLevelSingleSubresourceVirtualSize(level, aspect);
for (uint32_t arrayLayer = range.baseArrayLayer;
arrayLayer < range.baseArrayLayer + range.layerCount; ++arrayLayer) {
if (clearValue == TextureBase::ClearValue::Zero &&
IsSubresourceContentInitialized(
SubresourceRange::SingleMipAndLayer(level, arrayLayer, aspect))) {
// Skip lazy clears if already initialized.
continue;
}
MTLBlitOption blitOption = ComputeMTLBlitOption(aspect);
[commandContext->EnsureBlit()
copyFromBuffer:uploadBuffer
sourceOffset:uploadHandle.startOffset
sourceBytesPerRow:largestMipBytesPerRow
sourceBytesPerImage:largestMipBytesPerImage
sourceSize:MTLSizeMake(virtualSize.width, virtualSize.height,
virtualSize.depthOrArrayLayers)
toTexture:GetMTLTexture(aspect)
destinationSlice:arrayLayer
destinationLevel:level
destinationOrigin:MTLOriginMake(0, 0, 0)
options:blitOption];
}
}
}
}
return {};
}
MTLBlitOption Texture::ComputeMTLBlitOption(Aspect aspect) const {
DAWN_ASSERT(HasOneBit(aspect));
DAWN_ASSERT(GetFormat().aspects & aspect);
if (mMtlFormat == MTLPixelFormatDepth32Float_Stencil8) {
// We only provide a blit option if the format has both depth and stencil.
// It is invalid to provide a blit option otherwise.
switch (aspect) {
case Aspect::Depth:
return MTLBlitOptionDepthFromDepthStencil;
case Aspect::Stencil:
return MTLBlitOptionStencilFromDepthStencil;
default:
DAWN_UNREACHABLE();
}
}
return MTLBlitOptionNone;
}
MaybeError Texture::EnsureSubresourceContentInitialized(CommandRecordingContext* commandContext,
const SubresourceRange& range) {
if (!GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse)) {
return {};
}
if (!IsSubresourceContentInitialized(range)) {
// If subresource has not been initialized, clear it to black as it could
// contain dirty bits from recycled memory
DAWN_TRY(ClearTexture(commandContext, range, TextureBase::ClearValue::Zero));
SetIsSubresourceContentInitialized(true, range);
GetDevice()->IncrementLazyClearCountForTesting();
}
return {};
}
// static
ResultOrError<Ref<TextureView>> TextureView::Create(TextureBase* texture,
const TextureViewDescriptor* descriptor) {
Ref<TextureView> view = AcquireRef(new TextureView(texture, descriptor));
DAWN_TRY(view->Initialize(descriptor));
return view;
}
MaybeError TextureView::Initialize(const TextureViewDescriptor* descriptor) {
DeviceBase* device = GetDevice();
Texture* texture = ToBackend(GetTexture());
// Texture could be destroyed by the time we make a view.
if (GetTexture()->IsDestroyed()) {
return {};
}
Aspect aspect = SelectFormatAspects(texture->GetFormat(), descriptor->aspect);
id<MTLTexture> mtlTexture = texture->GetMTLTexture(aspect);
bool needsNewView = RequiresCreatingNewTextureView(texture, descriptor);
if (device->IsToggleEnabled(Toggle::MetalUseCombinedDepthStencilFormatForStencil8) &&
GetTexture()->GetFormat().format == wgpu::TextureFormat::Stencil8) {
// If MetalUseCombinedDepthStencilFormatForStencil8 is true and the format is Stencil8,
// we used a combined format instead on texture allocation.
// We need a new view to view it as stencil8.
needsNewView = true;
}
if (!needsNewView) {
mMtlTextureView = mtlTexture;
} else if (texture->GetFormat().IsMultiPlanar()) {
// For multiplanar texture, plane view is already created in
// InitializeFromInternalMultiPlanarTexture(). The view is only nullptr if aspect is
// invalid.
DAWN_ASSERT(mtlTexture != nullptr);
mMtlTextureView = mtlTexture;
} else {
MTLPixelFormat viewFormat = MetalPixelFormat(device, descriptor->format);
MTLPixelFormat textureFormat = MetalPixelFormat(device, GetTexture()->GetFormat().format);
if (aspect == Aspect::Stencil && textureFormat != MTLPixelFormatStencil8) {
DAWN_ASSERT(textureFormat == MTLPixelFormatDepth32Float_Stencil8);
viewFormat = MTLPixelFormatX32_Stencil8;
} else if (GetTexture()->GetFormat().HasDepth() && GetTexture()->GetFormat().HasStencil()) {
// Depth-only views for depth/stencil textures in Metal simply use the original
// texture's format.
viewFormat = textureFormat;
}
MTLTextureType textureViewType =
MetalTextureViewType(descriptor->dimension, texture->GetSampleCount());
auto mipLevelRange = NSMakeRange(descriptor->baseMipLevel, descriptor->mipLevelCount);
auto arrayLayerRange = NSMakeRange(descriptor->baseArrayLayer, descriptor->arrayLayerCount);
mMtlTextureView = AcquireNSPRef([mtlTexture newTextureViewWithPixelFormat:viewFormat
textureType:textureViewType
levels:mipLevelRange
slices:arrayLayerRange]);
if (mMtlTextureView == nil) {
return DAWN_INTERNAL_ERROR("Failed to create MTLTexture view.");
}
}
SetLabelImpl();
return {};
}
void TextureView::DestroyImpl() {
mMtlTextureView = nil;
}
void TextureView::SetLabelImpl() {
SetDebugName(GetDevice(), mMtlTextureView.Get(), "Dawn_TextureView", GetLabel());
}
id<MTLTexture> TextureView::GetMTLTexture() const {
DAWN_ASSERT(mMtlTextureView != nullptr);
return mMtlTextureView.Get();
}
TextureView::AttachmentInfo TextureView::GetAttachmentInfo() const {
DAWN_ASSERT(GetTexture()->GetInternalUsage() &
(wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::StorageAttachment));
// Use our own view if the formats do not match.
// If the formats do not match, format reinterpretation will be required.
// Note: Depth/stencil formats don't support reinterpretation.
// Also, we compute |useOwnView| here instead of relying on whether or not
// a view was created in Initialize, because rendering to a depth/stencil
// texture on Metal only works when using the original texture, not a view.
bool useOwnView = GetFormat().format != GetTexture()->GetFormat().format &&
!GetTexture()->GetFormat().HasDepthOrStencil();
if (useOwnView) {
DAWN_ASSERT(mMtlTextureView.Get());
return {mMtlTextureView, 0, 0};
}
AttachmentInfo info;
info.texture = ToBackend(GetTexture())->GetMTLTexture(GetTexture()->GetFormat().aspects);
info.baseMipLevel = GetBaseMipLevel();
info.baseArrayLayer = GetBaseArrayLayer();
return info;
}
} // namespace dawn::native::metal