commit | 37136633ffbc8ca6c5fc62692b1a5c54985098b5 | [log] [tgz] |
---|---|---|
author | Peng Huang <penghuang@chromium.org> | Tue Nov 21 21:18:30 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Nov 21 21:18:30 2023 +0000 |
tree | 30fe6bd8f978fee52364948729ed836caaf8109f | |
parent | 2279b65364b94f4f62f05131ee0496a0ff9ae40f [diff] |
d3d11: only check debug layer error if the debug layer is enabled With recent change https://dawn-review.googlesource.com/c/dawn/+/160180, wgpu will fallback to create d3d11 device without debug layer, if dxsdk is not installed on the system. So we should only check errors if debug interface does exist with d3d11 device object. Bug: dawn:1938 Change-Id: Iab91f727646d011a1ac46e89800ce98c02a59ad7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/162020 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.