[dawn] Make ComboLimits chain only standard limits extensions by default

Some experimental limit extensions are currently output-only
(DawnTexelCopyBufferRowAlignmentLimits and DawnHostMappedPointerLimits
are ignored in requiredLimits, and operations are not validated against
them). Remove these experimental extensions from ComboLimits to stop
warning span about that problem. This also obsoletes the #ifdef
__EMSCRIPTEN__ that I used previously to make this work on Wasm.

Instead, callers can pass any additional extensions to GetLinked() as
variadic type-inferred arguments. Two tests are updated to use this.

Also revert 2987f3c04d9b4f401dbe4fac6a52832ff90f17aa
"[dawn][wasm] Fixes WASM builds by excluding native utils."
since that should no longer be necessary.

Fixed: 416304914
Change-Id: I268a48180f30bddfbcc42955fc8682263fdaba7f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/249114
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
8 files changed
tree: 6d6c6337ddec12b2fb3a7123828fd5c77bda966e
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. WATCHLISTS
  45. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.