[Kotlin]: Merge the filtering of struct/method members

Both structures and method/function arguments follow a similar structure
as "records" in dawn.json. See codegen.md. Merging both concepts in the
JNI/Kotlin code generators will help share more code between structure
and method argument conversion in the JNI bindings.

One carveout was necessary for the callback info present in the
DeviceDescriptor because we don't support generating Kotlin/JNI code for
the callback info yet.

Another change was necessary that aligns
SurfaceFromAndroidNativeWindow::window to be a "void *" like all other
platform pointers in dawn.json. This required twiddling of a few places
where void* was handled.

Bug: 352710628
Bug: 352711433
Change-Id: Icc51f579a8b1037659f7b9f82f3341dc46b96e3f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/198235
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jim Blackler <jimblackler@google.com>
11 files changed
tree: ee3a350ca3c39ffa79356fd22ab1e65b31a155f1
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. go.mod
  33. go.sum
  34. go_presubmit_support.py
  35. LICENSE
  36. OWNERS
  37. PRESUBMIT.py
  38. README.chromium
  39. README.md
  40. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.