commit | 379687f94b71e8fd5b01fdec84a64933d38803f9 | [log] [tgz] |
---|---|---|
author | Kyle Charbonneau <kylechar@google.com> | Wed Apr 30 16:14:55 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Apr 30 16:14:55 2025 -0700 |
tree | 676e226c041933ec23b06d9de13389933ec897c9 | |
parent | d64c3088d97d2e1093102695cdf7206d90d7fd92 [diff] |
Remove VkShaderModule check If vkCreateShaderModule() is successful then there should a non-null handle afterwards. Convert if statement to DAWN_CHECK. Bug: 411152029 Change-Id: Iaab3849746654d87c7a5c8af0d914d0046964ce1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/239655 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Kyle Charbonneau <kylechar@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.