commit | 99560f8f5f6ecd161360fefb2616de4cb572cef9 | [log] [tgz] |
---|---|---|
author | Peng Huang <penghuang@chromium.org> | Wed Jan 17 21:36:36 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jan 17 21:36:36 2024 +0000 |
tree | 07fdfe81c5bd48210ce1e72b08ff702ea647b4fb | |
parent | 914e8ef40b9b04a2661b4781fa45509c737ecd88 [diff] |
SharedTextureMemory: support concurrent read access This CL allows concurrent read access with the same wgpu::Device for Metal, D3D11 and Metal backends. Bug: dawn:2276 Change-Id: I001407a0a95aad2e2c16b3cc2b9875925d5f2ff7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/168240 Commit-Queue: Peng Huang <penghuang@google.com> Commit-Queue: Peng Huang <penghuang@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.