Add TextureView caching. Built off a suggestion by lokokung@ (https://dawn-review.googlesource.com/c/dawn/+/244496), adds TextureView caching to the Dawn front end. Caching only applies to Textures created by API calls, not those created internally (ie: temporary textures created for workarounds.) Bug: 416088623 Change-Id: I9cb94e8b24ac25485febb1b3c442a4c84fcfb20e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/245014 Auto-Submit: Brandon Jones <bajones@chromium.org> Commit-Queue: Brandon Jones <bajones@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.