blob: 04c12d423b3f6c10dfc8ef5b9803db2fad0e6389 [file] [log] [blame]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_15e28a() {
uint4 res = arg_0.Load(int4((int(1)).xxx, int(0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_15e28a());
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_15e28a() {
uint4 res = arg_0.Load(int4((int(1)).xxx, int(0)));
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_15e28a());
}