blob: 757e71af2b2251b4634c6cdb41d237fb778dc708 [file] [log] [blame]
SKIP: FAILED
VertexOutput = struct @align(16) {
pos:vec4<f32> @offset(0)
prevent_dce:vec4<f32> @offset(16)
}
tint_module_vars_struct = struct @align(1) {
prevent_dce:ptr<storage, vec4<f32>, read_write> @offset(0)
arg_0:texel_buffer<r32float, read> @offset(0)
}
%textureLoad_bce908 = func(%tint_module_vars:tint_module_vars_struct):vec4<f32> {
$B1: {
%3:texel_buffer<r32float, read> = access %tint_module_vars, 1u
%4:u32 = %3.get_width
%5:u32 = construct %4
%6:u32 = sub %5, 1u
%7:u32 = min 1u, %6
%8:vec4<f32> = %3.read %7
%res:ptr<function, vec4<f32>, read_write> = var %8
%10:vec4<f32> = load %res
ret %10
}
}
%fragment_main = @fragment func(%prevent_dce:ptr<storage, vec4<f32>, read_write> [@binding_point(0, 0)], %arg_0:texel_buffer<r32float, read> [@binding_point(0, 0)]):void {
$B2: {
%14:tint_module_vars_struct = construct %prevent_dce, %arg_0
%tint_module_vars_1:tint_module_vars_struct = let %14 # %tint_module_vars_1: 'tint_module_vars'
%16:vec4<f32> = call %textureLoad_bce908, %tint_module_vars_1
%17:ptr<storage, vec4<f32>, read_write> = access %tint_module_vars_1, 0u
store %17, %16
ret
}
}
Failed to generate: :14:17 error: get_width: no matching call to 'get_width(texel_buffer<r32float, read>)'
16 candidate functions:
'get_width(texture: texture_depth_multisampled_2d ✗ ) -> u32'
'get_width(texture: texture_storage_1d<F, A> ✗ ) -> u32'
'get_width(texture: texture_1d<T> ✗ ) -> u32' where:
'T' is 'f32', 'i32' or 'u32'
'get_width(texture: texture_multisampled_2d<T> ✗ ) -> u32' where:
'T' is 'f32', 'i32' or 'u32'
'get_width(texture: texture_depth_2d ✗ , u32 ✗ ) -> u32'
'get_width(texture: texture_depth_2d_array ✗ , u32 ✗ ) -> u32'
'get_width(texture: texture_depth_cube ✗ , u32 ✗ ) -> u32'
'get_width(texture: texture_depth_cube_array ✗ , u32 ✗ ) -> u32'
'get_width(texture: texture_storage_2d<F, A> ✗ , u32 ✗ ) -> u32'
'get_width(texture: texture_storage_2d_array<F, A> ✗ , u32 ✗ ) -> u32'
'get_width(texture: texture_storage_3d<F, A> ✗ , u32 ✗ ) -> u32'
'get_width(texture: texture_2d<T> ✗ , u32 ✗ ) -> u32' where:
'T' is 'f32', 'i32' or 'u32'
'get_width(texture: texture_2d_array<T> ✗ , u32 ✗ ) -> u32' where:
'T' is 'f32', 'i32' or 'u32'
'get_width(texture: texture_3d<T> ✗ , u32 ✗ ) -> u32' where:
'T' is 'f32', 'i32' or 'u32'
'get_width(texture: texture_cube<T> ✗ , u32 ✗ ) -> u32' where:
'T' is 'f32', 'i32' or 'u32'
'get_width(texture: texture_cube_array<T> ✗ , u32 ✗ ) -> u32' where:
'T' is 'f32', 'i32' or 'u32'
%4:u32 = %3.get_width
^^^^^^^^^
:12:3 note: in block
$B1: {
^^^
:18:23 error: read: no matching call to 'read(texel_buffer<r32float, read>, u32)'
20 candidate functions:
'read(texture: texture_storage_1d<r8unorm', 'r8snorm', 'rg8unorm', 'rg8snorm', 'bgra8unorm', 'rgba8unorm', 'rgba8snorm', 'r16unorm', 'r16snorm', 'rg16unorm', 'rg16snorm', 'rgba16unorm', 'rgba16snorm', 'r16float', 'rg16float', 'rgba16float', 'r32float', 'rg32float', 'rgba32float', 'rgb10a2unorm' or 'rg11b10ufloat, read' or 'read_write> ✗ , coords: u32 ✓ ) -> vec4<f32>'
'read(texture: texture_storage_1d<r8sint', 'rg8sint', 'rgba8sint', 'r16sint', 'rg16sint', 'rgba16sint', 'r32sint', 'rg32sint' or 'rgba32sint, read' or 'read_write> ✗ , coords: u32 ✓ ) -> vec4<i32>'
'read(texture: texture_storage_1d<r8uint', 'rg8uint', 'r16uint', 'rg16uint', 'rgba8uint', 'rgba16uint', 'r32uint', 'rg32uint', 'rgba32uint' or 'rgb10a2uint, read' or 'read_write> ✗ , coords: u32 ✓ ) -> vec4<u32>'
'read(texture: texture_1d<T> ✗ , coords: u32 ✓ ) -> vec4<T>' where:
'T' is 'f32', 'i32' or 'u32'
'read(texture: texture_storage_2d<r8unorm', 'r8snorm', 'rg8unorm', 'rg8snorm', 'bgra8unorm', 'rgba8unorm', 'rgba8snorm', 'r16unorm', 'r16snorm', 'rg16unorm', 'rg16snorm', 'rgba16unorm', 'rgba16snorm', 'r16float', 'rg16float', 'rgba16float', 'r32float', 'rg32float', 'rgba32float', 'rgb10a2unorm' or 'rg11b10ufloat, read' or 'read_write> ✗ , coords: vec2<u32> ✗ ) -> vec4<f32>'
'read(texture: texture_storage_3d<r8unorm', 'r8snorm', 'rg8unorm', 'rg8snorm', 'bgra8unorm', 'rgba8unorm', 'rgba8snorm', 'r16unorm', 'r16snorm', 'rg16unorm', 'rg16snorm', 'rgba16unorm', 'rgba16snorm', 'r16float', 'rg16float', 'rgba16float', 'r32float', 'rg32float', 'rgba32float', 'rgb10a2unorm' or 'rg11b10ufloat, read' or 'read_write> ✗ , coords: vec3<u32> ✗ ) -> vec4<f32>'
'read(texture: texture_storage_2d<r8sint', 'rg8sint', 'rgba8sint', 'r16sint', 'rg16sint', 'rgba16sint', 'r32sint', 'rg32sint' or 'rgba32sint, read' or 'read_write> ✗ , coords: vec2<u32> ✗ ) -> vec4<i32>'
'read(texture: texture_storage_3d<r8sint', 'rg8sint', 'rgba8sint', 'r16sint', 'rg16sint', 'rgba16sint', 'r32sint', 'rg32sint' or 'rgba32sint, read' or 'read_write> ✗ , coords: vec3<u32> ✗ ) -> vec4<i32>'
'read(texture: texture_storage_2d<r8uint', 'rg8uint', 'r16uint', 'rg16uint', 'rgba8uint', 'rgba16uint', 'r32uint', 'rg32uint', 'rgba32uint' or 'rgb10a2uint, read' or 'read_write> ✗ , coords: vec2<u32> ✗ ) -> vec4<u32>'
'read(texture: texture_storage_3d<r8uint', 'rg8uint', 'r16uint', 'rg16uint', 'rgba8uint', 'rgba16uint', 'r32uint', 'rg32uint', 'rgba32uint' or 'rgb10a2uint, read' or 'read_write> ✗ , coords: vec3<u32> ✗ ) -> vec4<u32>'
'read(texture: texture_depth_2d ✗ , coords: vec2<u32> ✗ , level: L ✗ ) -> f32' where:
'L' is 'i32' or 'u32'
'read(texture: texture_depth_multisampled_2d ✗ , coords: vec2<u32> ✗ , sample_index: S ✗ ) -> f32' where:
'S' is 'i32' or 'u32'
'read(texture: texture_storage_2d_array<r8unorm', 'r8snorm', 'rg8unorm', 'rg8snorm', 'bgra8unorm', 'rgba8unorm', 'rgba8snorm', 'r16unorm', 'r16snorm', 'rg16unorm', 'rg16snorm', 'rgba16unorm', 'rgba16snorm', 'r16float', 'rg16float', 'rgba16float', 'r32float', 'rg32float', 'rgba32float', 'rgb10a2unorm' or 'rg11b10ufloat, read' or 'read_write> ✗ , coords: vec2<u32> ✗ , array_index: A ✗ ) -> vec4<f32>' where:
'A' is 'i32' or 'u32'
'read(texture: texture_storage_2d_array<r8sint', 'rg8sint', 'rgba8sint', 'r16sint', 'rg16sint', 'rgba16sint', 'r32sint', 'rg32sint' or 'rgba32sint, read' or 'read_write> ✗ , coords: vec2<u32> ✗ , array_index: A ✗ ) -> vec4<i32>' where:
'A' is 'i32' or 'u32'
'read(texture: texture_storage_2d_array<r8uint', 'rg8uint', 'r16uint', 'rg16uint', 'rgba8uint', 'rgba16uint', 'r32uint', 'rg32uint', 'rgba32uint' or 'rgb10a2uint, read' or 'read_write> ✗ , coords: vec2<u32> ✗ , array_index: A ✗ ) -> vec4<u32>' where:
'A' is 'i32' or 'u32'
'read(texture: texture_2d<T> ✗ , coords: vec2<u32> ✗ , level: L ✗ ) -> vec4<T>' where:
'T' is 'f32', 'i32' or 'u32'
'L' is 'i32' or 'u32'
'read(texture: texture_3d<T> ✗ , coords: vec3<u32> ✗ , level: L ✗ ) -> vec4<T>' where:
'T' is 'f32', 'i32' or 'u32'
'L' is 'i32' or 'u32'
'read(texture: texture_multisampled_2d<T> ✗ , coords: vec2<u32> ✗ , sample_index: S ✗ ) -> vec4<T>' where:
'T' is 'f32', 'i32' or 'u32'
'S' is 'i32' or 'u32'
'read(texture: texture_depth_2d_array ✗ , coords: vec2<u32> ✗ , array_index: A ✗ , level: L ✗ ) -> f32' where:
'A' is 'i32' or 'u32'
'L' is 'i32' or 'u32'
'read(texture: texture_2d_array<T> ✗ , coords: vec2<u32> ✗ , array_index: A ✗ , level: L ✗ ) -> vec4<T>' where:
'T' is 'f32', 'i32' or 'u32'
'A' is 'i32' or 'u32'
'L' is 'i32' or 'u32'
%8:vec4<f32> = %3.read %7
^^^^
:12:3 note: in block
$B1: {
^^^
note: # Disassembly
VertexOutput = struct @align(16) {
pos:vec4<f32> @offset(0)
prevent_dce:vec4<f32> @offset(16)
}
tint_module_vars_struct = struct @align(1) {
prevent_dce:ptr<storage, vec4<f32>, read_write> @offset(0)
arg_0:texel_buffer<r32float, read> @offset(0)
}
%textureLoad_bce908 = func(%tint_module_vars:tint_module_vars_struct):vec4<f32> {
$B1: {
%3:texel_buffer<r32float, read> = access %tint_module_vars, 1u
%4:u32 = %3.get_width
%5:u32 = construct %4
%6:u32 = sub %5, 1u
%7:u32 = min 1u, %6
%8:vec4<f32> = %3.read %7
%res:ptr<function, vec4<f32>, read_write> = var %8
%10:vec4<f32> = load %res
ret %10
}
}
%fragment_main = @fragment func(%prevent_dce:ptr<storage, vec4<f32>, read_write> [@binding_point(0, 0)], %arg_0:texel_buffer<r32float, read> [@binding_point(0, 0)]):void {
$B2: {
%14:tint_module_vars_struct = construct %prevent_dce, %arg_0
%tint_module_vars_1:tint_module_vars_struct = let %14 # %tint_module_vars_1: 'tint_module_vars'
%16:vec4<f32> = call %textureLoad_bce908, %tint_module_vars_1
%17:ptr<storage, vec4<f32>, read_write> = access %tint_module_vars_1, 0u
store %17, %16
ret
}
}
VertexOutput = struct @align(16) {
pos:vec4<f32> @offset(0)
prevent_dce:vec4<f32> @offset(16)
}
tint_module_vars_struct = struct @align(1) {
prevent_dce:ptr<storage, vec4<f32>, read_write> @offset(0)
arg_0:texel_buffer<r32float, read> @offset(0)
}
%textureLoad_bce908 = func(%tint_module_vars:tint_module_vars_struct):vec4<f32> {
$B1: {
%3:texel_buffer<r32float, read> = access %tint_module_vars, 1u
%4:u32 = %3.get_width
%5:u32 = construct %4
%6:u32 = sub %5, 1u
%7:u32 = min 1u, %6
%8:vec4<f32> = %3.read %7
%res:ptr<function, vec4<f32>, read_write> = var %8
%10:vec4<f32> = load %res
ret %10
}
}
%compute_main = @compute @workgroup_size(1i, 1i, 1i) func(%prevent_dce:ptr<storage, vec4<f32>, read_write> [@binding_point(0, 0)], %arg_0:texel_buffer<r32float, read> [@binding_point(0, 0)]):void {
$B2: {
%14:tint_module_vars_struct = construct %prevent_dce, %arg_0
%tint_module_vars_1:tint_module_vars_struct = let %14 # %tint_module_vars_1: 'tint_module_vars'
%16:vec4<f32> = call %textureLoad_bce908, %tint_module_vars_1
%17:ptr<storage, vec4<f32>, read_write> = access %tint_module_vars_1, 0u
store %17, %16
ret
}
}
Failed to generate: :14:17 error: get_width: no matching call to 'get_width(texel_buffer<r32float, read>)'
16 candidate functions:
'get_width(texture: texture_depth_multisampled_2d ✗ ) -> u32'
'get_width(texture: texture_storage_1d<F, A> ✗ ) -> u32'
'get_width(texture: texture_1d<T> ✗ ) -> u32' where:
'T' is 'f32', 'i32' or 'u32'
'get_width(texture: texture_multisampled_2d<T> ✗ ) -> u32' where:
'T' is 'f32', 'i32' or 'u32'
'get_width(texture: texture_depth_2d ✗ , u32 ✗ ) -> u32'
'get_width(texture: texture_depth_2d_array ✗ , u32 ✗ ) -> u32'
'get_width(texture: texture_depth_cube ✗ , u32 ✗ ) -> u32'
'get_width(texture: texture_depth_cube_array ✗ , u32 ✗ ) -> u32'
'get_width(texture: texture_storage_2d<F, A> ✗ , u32 ✗ ) -> u32'
'get_width(texture: texture_storage_2d_array<F, A> ✗ , u32 ✗ ) -> u32'
'get_width(texture: texture_storage_3d<F, A> ✗ , u32 ✗ ) -> u32'
'get_width(texture: texture_2d<T> ✗ , u32 ✗ ) -> u32' where:
'T' is 'f32', 'i32' or 'u32'
'get_width(texture: texture_2d_array<T> ✗ , u32 ✗ ) -> u32' where:
'T' is 'f32', 'i32' or 'u32'
'get_width(texture: texture_3d<T> ✗ , u32 ✗ ) -> u32' where:
'T' is 'f32', 'i32' or 'u32'
'get_width(texture: texture_cube<T> ✗ , u32 ✗ ) -> u32' where:
'T' is 'f32', 'i32' or 'u32'
'get_width(texture: texture_cube_array<T> ✗ , u32 ✗ ) -> u32' where:
'T' is 'f32', 'i32' or 'u32'
%4:u32 = %3.get_width
^^^^^^^^^
:12:3 note: in block
$B1: {
^^^
:18:23 error: read: no matching call to 'read(texel_buffer<r32float, read>, u32)'
20 candidate functions:
'read(texture: texture_storage_1d<r8unorm', 'r8snorm', 'rg8unorm', 'rg8snorm', 'bgra8unorm', 'rgba8unorm', 'rgba8snorm', 'r16unorm', 'r16snorm', 'rg16unorm', 'rg16snorm', 'rgba16unorm', 'rgba16snorm', 'r16float', 'rg16float', 'rgba16float', 'r32float', 'rg32float', 'rgba32float', 'rgb10a2unorm' or 'rg11b10ufloat, read' or 'read_write> ✗ , coords: u32 ✓ ) -> vec4<f32>'
'read(texture: texture_storage_1d<r8sint', 'rg8sint', 'rgba8sint', 'r16sint', 'rg16sint', 'rgba16sint', 'r32sint', 'rg32sint' or 'rgba32sint, read' or 'read_write> ✗ , coords: u32 ✓ ) -> vec4<i32>'
'read(texture: texture_storage_1d<r8uint', 'rg8uint', 'r16uint', 'rg16uint', 'rgba8uint', 'rgba16uint', 'r32uint', 'rg32uint', 'rgba32uint' or 'rgb10a2uint, read' or 'read_write> ✗ , coords: u32 ✓ ) -> vec4<u32>'
'read(texture: texture_1d<T> ✗ , coords: u32 ✓ ) -> vec4<T>' where:
'T' is 'f32', 'i32' or 'u32'
'read(texture: texture_storage_2d<r8unorm', 'r8snorm', 'rg8unorm', 'rg8snorm', 'bgra8unorm', 'rgba8unorm', 'rgba8snorm', 'r16unorm', 'r16snorm', 'rg16unorm', 'rg16snorm', 'rgba16unorm', 'rgba16snorm', 'r16float', 'rg16float', 'rgba16float', 'r32float', 'rg32float', 'rgba32float', 'rgb10a2unorm' or 'rg11b10ufloat, read' or 'read_write> ✗ , coords: vec2<u32> ✗ ) -> vec4<f32>'
'read(texture: texture_storage_3d<r8unorm', 'r8snorm', 'rg8unorm', 'rg8snorm', 'bgra8unorm', 'rgba8unorm', 'rgba8snorm', 'r16unorm', 'r16snorm', 'rg16unorm', 'rg16snorm', 'rgba16unorm', 'rgba16snorm', 'r16float', 'rg16float', 'rgba16float', 'r32float', 'rg32float', 'rgba32float', 'rgb10a2unorm' or 'rg11b10ufloat, read' or 'read_write> ✗ , coords: vec3<u32> ✗ ) -> vec4<f32>'
'read(texture: texture_storage_2d<r8sint', 'rg8sint', 'rgba8sint', 'r16sint', 'rg16sint', 'rgba16sint', 'r32sint', 'rg32sint' or 'rgba32sint, read' or 'read_write> ✗ , coords: vec2<u32> ✗ ) -> vec4<i32>'
'read(texture: texture_storage_3d<r8sint', 'rg8sint', 'rgba8sint', 'r16sint', 'rg16sint', 'rgba16sint', 'r32sint', 'rg32sint' or 'rgba32sint, read' or 'read_write> ✗ , coords: vec3<u32> ✗ ) -> vec4<i32>'
'read(texture: texture_storage_2d<r8uint', 'rg8uint', 'r16uint', 'rg16uint', 'rgba8uint', 'rgba16uint', 'r32uint', 'rg32uint', 'rgba32uint' or 'rgb10a2uint, read' or 'read_write> ✗ , coords: vec2<u32> ✗ ) -> vec4<u32>'
'read(texture: texture_storage_3d<r8uint', 'rg8uint', 'r16uint', 'rg16uint', 'rgba8uint', 'rgba16uint', 'r32uint', 'rg32uint', 'rgba32uint' or 'rgb10a2uint, read' or 'read_write> ✗ , coords: vec3<u32> ✗ ) -> vec4<u32>'
'read(texture: texture_depth_2d ✗ , coords: vec2<u32> ✗ , level: L ✗ ) -> f32' where:
'L' is 'i32' or 'u32'
'read(texture: texture_depth_multisampled_2d ✗ , coords: vec2<u32> ✗ , sample_index: S ✗ ) -> f32' where:
'S' is 'i32' or 'u32'
'read(texture: texture_storage_2d_array<r8unorm', 'r8snorm', 'rg8unorm', 'rg8snorm', 'bgra8unorm', 'rgba8unorm', 'rgba8snorm', 'r16unorm', 'r16snorm', 'rg16unorm', 'rg16snorm', 'rgba16unorm', 'rgba16snorm', 'r16float', 'rg16float', 'rgba16float', 'r32float', 'rg32float', 'rgba32float', 'rgb10a2unorm' or 'rg11b10ufloat, read' or 'read_write> ✗ , coords: vec2<u32> ✗ , array_index: A ✗ ) -> vec4<f32>' where:
'A' is 'i32' or 'u32'
'read(texture: texture_storage_2d_array<r8sint', 'rg8sint', 'rgba8sint', 'r16sint', 'rg16sint', 'rgba16sint', 'r32sint', 'rg32sint' or 'rgba32sint, read' or 'read_write> ✗ , coords: vec2<u32> ✗ , array_index: A ✗ ) -> vec4<i32>' where:
'A' is 'i32' or 'u32'
'read(texture: texture_storage_2d_array<r8uint', 'rg8uint', 'r16uint', 'rg16uint', 'rgba8uint', 'rgba16uint', 'r32uint', 'rg32uint', 'rgba32uint' or 'rgb10a2uint, read' or 'read_write> ✗ , coords: vec2<u32> ✗ , array_index: A ✗ ) -> vec4<u32>' where:
'A' is 'i32' or 'u32'
'read(texture: texture_2d<T> ✗ , coords: vec2<u32> ✗ , level: L ✗ ) -> vec4<T>' where:
'T' is 'f32', 'i32' or 'u32'
'L' is 'i32' or 'u32'
'read(texture: texture_3d<T> ✗ , coords: vec3<u32> ✗ , level: L ✗ ) -> vec4<T>' where:
'T' is 'f32', 'i32' or 'u32'
'L' is 'i32' or 'u32'
'read(texture: texture_multisampled_2d<T> ✗ , coords: vec2<u32> ✗ , sample_index: S ✗ ) -> vec4<T>' where:
'T' is 'f32', 'i32' or 'u32'
'S' is 'i32' or 'u32'
'read(texture: texture_depth_2d_array ✗ , coords: vec2<u32> ✗ , array_index: A ✗ , level: L ✗ ) -> f32' where:
'A' is 'i32' or 'u32'
'L' is 'i32' or 'u32'
'read(texture: texture_2d_array<T> ✗ , coords: vec2<u32> ✗ , array_index: A ✗ , level: L ✗ ) -> vec4<T>' where:
'T' is 'f32', 'i32' or 'u32'
'A' is 'i32' or 'u32'
'L' is 'i32' or 'u32'
%8:vec4<f32> = %3.read %7
^^^^
:12:3 note: in block
$B1: {
^^^
note: # Disassembly
VertexOutput = struct @align(16) {
pos:vec4<f32> @offset(0)
prevent_dce:vec4<f32> @offset(16)
}
tint_module_vars_struct = struct @align(1) {
prevent_dce:ptr<storage, vec4<f32>, read_write> @offset(0)
arg_0:texel_buffer<r32float, read> @offset(0)
}
%textureLoad_bce908 = func(%tint_module_vars:tint_module_vars_struct):vec4<f32> {
$B1: {
%3:texel_buffer<r32float, read> = access %tint_module_vars, 1u
%4:u32 = %3.get_width
%5:u32 = construct %4
%6:u32 = sub %5, 1u
%7:u32 = min 1u, %6
%8:vec4<f32> = %3.read %7
%res:ptr<function, vec4<f32>, read_write> = var %8
%10:vec4<f32> = load %res
ret %10
}
}
%compute_main = @compute @workgroup_size(1i, 1i, 1i) func(%prevent_dce:ptr<storage, vec4<f32>, read_write> [@binding_point(0, 0)], %arg_0:texel_buffer<r32float, read> [@binding_point(0, 0)]):void {
$B2: {
%14:tint_module_vars_struct = construct %prevent_dce, %arg_0
%tint_module_vars_1:tint_module_vars_struct = let %14 # %tint_module_vars_1: 'tint_module_vars'
%16:vec4<f32> = call %textureLoad_bce908, %tint_module_vars_1
%17:ptr<storage, vec4<f32>, read_write> = access %tint_module_vars_1, 0u
store %17, %16
ret
}
}
VertexOutput = struct @align(16) {
pos:vec4<f32> @offset(0)
prevent_dce:vec4<f32> @offset(16)
}
vertex_main_outputs = struct @align(16) {
VertexOutput_pos:vec4<f32> @offset(0), @builtin(position)
VertexOutput_prevent_dce:vec4<f32> @offset(16), @location(0), @interpolate(flat)
}
tint_module_vars_struct = struct @align(1) {
arg_0:texel_buffer<r32float, read> @offset(0)
}
%textureLoad_bce908 = func(%tint_module_vars:tint_module_vars_struct):vec4<f32> {
$B1: {
%3:texel_buffer<r32float, read> = access %tint_module_vars, 0u
%4:u32 = %3.get_width
%5:u32 = construct %4
%6:u32 = sub %5, 1u
%7:u32 = min 1u, %6
%8:vec4<f32> = %3.read %7
%res:ptr<function, vec4<f32>, read_write> = var %8
%10:vec4<f32> = load %res
ret %10
}
}
%vertex_main_inner = func(%tint_module_vars_1:tint_module_vars_struct):VertexOutput { # %tint_module_vars_1: 'tint_module_vars'
$B2: {
%out:ptr<function, VertexOutput, read_write> = var undef
%14:ptr<function, vec4<f32>, read_write> = access %out, 0u
store %14, vec4<f32>(0.0f)
%15:ptr<function, vec4<f32>, read_write> = access %out, 1u
%16:vec4<f32> = call %textureLoad_bce908, %tint_module_vars_1
store %15, %16
%17:VertexOutput = load %out
ret %17
}
}
%vertex_main = @vertex func(%arg_0:texel_buffer<r32float, read> [@binding_point(0, 0)]):vertex_main_outputs {
$B3: {
%20:tint_module_vars_struct = construct %arg_0
%tint_module_vars_2:tint_module_vars_struct = let %20 # %tint_module_vars_2: 'tint_module_vars'
%22:VertexOutput = call %vertex_main_inner, %tint_module_vars_2
%23:vec4<f32> = access %22, 0u
%24:vec4<f32> = access %22, 1u
%tint_wrapper_result:ptr<function, vertex_main_outputs, read_write> = var undef
%26:ptr<function, vec4<f32>, read_write> = access %tint_wrapper_result, 0u
store %26, %23
%27:ptr<function, vec4<f32>, read_write> = access %tint_wrapper_result, 1u
store %27, %24
%28:vertex_main_outputs = load %tint_wrapper_result
ret %28
}
}
Failed to generate: :18:17 error: get_width: no matching call to 'get_width(texel_buffer<r32float, read>)'
16 candidate functions:
'get_width(texture: texture_depth_multisampled_2d ✗ ) -> u32'
'get_width(texture: texture_storage_1d<F, A> ✗ ) -> u32'
'get_width(texture: texture_1d<T> ✗ ) -> u32' where:
'T' is 'f32', 'i32' or 'u32'
'get_width(texture: texture_multisampled_2d<T> ✗ ) -> u32' where:
'T' is 'f32', 'i32' or 'u32'
'get_width(texture: texture_depth_2d ✗ , u32 ✗ ) -> u32'
'get_width(texture: texture_depth_2d_array ✗ , u32 ✗ ) -> u32'
'get_width(texture: texture_depth_cube ✗ , u32 ✗ ) -> u32'
'get_width(texture: texture_depth_cube_array ✗ , u32 ✗ ) -> u32'
'get_width(texture: texture_storage_2d<F, A> ✗ , u32 ✗ ) -> u32'
'get_width(texture: texture_storage_2d_array<F, A> ✗ , u32 ✗ ) -> u32'
'get_width(texture: texture_storage_3d<F, A> ✗ , u32 ✗ ) -> u32'
'get_width(texture: texture_2d<T> ✗ , u32 ✗ ) -> u32' where:
'T' is 'f32', 'i32' or 'u32'
'get_width(texture: texture_2d_array<T> ✗ , u32 ✗ ) -> u32' where:
'T' is 'f32', 'i32' or 'u32'
'get_width(texture: texture_3d<T> ✗ , u32 ✗ ) -> u32' where:
'T' is 'f32', 'i32' or 'u32'
'get_width(texture: texture_cube<T> ✗ , u32 ✗ ) -> u32' where:
'T' is 'f32', 'i32' or 'u32'
'get_width(texture: texture_cube_array<T> ✗ , u32 ✗ ) -> u32' where:
'T' is 'f32', 'i32' or 'u32'
%4:u32 = %3.get_width
^^^^^^^^^
:16:3 note: in block
$B1: {
^^^
:22:23 error: read: no matching call to 'read(texel_buffer<r32float, read>, u32)'
20 candidate functions:
'read(texture: texture_storage_1d<r8unorm', 'r8snorm', 'rg8unorm', 'rg8snorm', 'bgra8unorm', 'rgba8unorm', 'rgba8snorm', 'r16unorm', 'r16snorm', 'rg16unorm', 'rg16snorm', 'rgba16unorm', 'rgba16snorm', 'r16float', 'rg16float', 'rgba16float', 'r32float', 'rg32float', 'rgba32float', 'rgb10a2unorm' or 'rg11b10ufloat, read' or 'read_write> ✗ , coords: u32 ✓ ) -> vec4<f32>'
'read(texture: texture_storage_1d<r8sint', 'rg8sint', 'rgba8sint', 'r16sint', 'rg16sint', 'rgba16sint', 'r32sint', 'rg32sint' or 'rgba32sint, read' or 'read_write> ✗ , coords: u32 ✓ ) -> vec4<i32>'
'read(texture: texture_storage_1d<r8uint', 'rg8uint', 'r16uint', 'rg16uint', 'rgba8uint', 'rgba16uint', 'r32uint', 'rg32uint', 'rgba32uint' or 'rgb10a2uint, read' or 'read_write> ✗ , coords: u32 ✓ ) -> vec4<u32>'
'read(texture: texture_1d<T> ✗ , coords: u32 ✓ ) -> vec4<T>' where:
'T' is 'f32', 'i32' or 'u32'
'read(texture: texture_storage_2d<r8unorm', 'r8snorm', 'rg8unorm', 'rg8snorm', 'bgra8unorm', 'rgba8unorm', 'rgba8snorm', 'r16unorm', 'r16snorm', 'rg16unorm', 'rg16snorm', 'rgba16unorm', 'rgba16snorm', 'r16float', 'rg16float', 'rgba16float', 'r32float', 'rg32float', 'rgba32float', 'rgb10a2unorm' or 'rg11b10ufloat, read' or 'read_write> ✗ , coords: vec2<u32> ✗ ) -> vec4<f32>'
'read(texture: texture_storage_3d<r8unorm', 'r8snorm', 'rg8unorm', 'rg8snorm', 'bgra8unorm', 'rgba8unorm', 'rgba8snorm', 'r16unorm', 'r16snorm', 'rg16unorm', 'rg16snorm', 'rgba16unorm', 'rgba16snorm', 'r16float', 'rg16float', 'rgba16float', 'r32float', 'rg32float', 'rgba32float', 'rgb10a2unorm' or 'rg11b10ufloat, read' or 'read_write> ✗ , coords: vec3<u32> ✗ ) -> vec4<f32>'
'read(texture: texture_storage_2d<r8sint', 'rg8sint', 'rgba8sint', 'r16sint', 'rg16sint', 'rgba16sint', 'r32sint', 'rg32sint' or 'rgba32sint, read' or 'read_write> ✗ , coords: vec2<u32> ✗ ) -> vec4<i32>'
'read(texture: texture_storage_3d<r8sint', 'rg8sint', 'rgba8sint', 'r16sint', 'rg16sint', 'rgba16sint', 'r32sint', 'rg32sint' or 'rgba32sint, read' or 'read_write> ✗ , coords: vec3<u32> ✗ ) -> vec4<i32>'
'read(texture: texture_storage_2d<r8uint', 'rg8uint', 'r16uint', 'rg16uint', 'rgba8uint', 'rgba16uint', 'r32uint', 'rg32uint', 'rgba32uint' or 'rgb10a2uint, read' or 'read_write> ✗ , coords: vec2<u32> ✗ ) -> vec4<u32>'
'read(texture: texture_storage_3d<r8uint', 'rg8uint', 'r16uint', 'rg16uint', 'rgba8uint', 'rgba16uint', 'r32uint', 'rg32uint', 'rgba32uint' or 'rgb10a2uint, read' or 'read_write> ✗ , coords: vec3<u32> ✗ ) -> vec4<u32>'
'read(texture: texture_depth_2d ✗ , coords: vec2<u32> ✗ , level: L ✗ ) -> f32' where:
'L' is 'i32' or 'u32'
'read(texture: texture_depth_multisampled_2d ✗ , coords: vec2<u32> ✗ , sample_index: S ✗ ) -> f32' where:
'S' is 'i32' or 'u32'
'read(texture: texture_storage_2d_array<r8unorm', 'r8snorm', 'rg8unorm', 'rg8snorm', 'bgra8unorm', 'rgba8unorm', 'rgba8snorm', 'r16unorm', 'r16snorm', 'rg16unorm', 'rg16snorm', 'rgba16unorm', 'rgba16snorm', 'r16float', 'rg16float', 'rgba16float', 'r32float', 'rg32float', 'rgba32float', 'rgb10a2unorm' or 'rg11b10ufloat, read' or 'read_write> ✗ , coords: vec2<u32> ✗ , array_index: A ✗ ) -> vec4<f32>' where:
'A' is 'i32' or 'u32'
'read(texture: texture_storage_2d_array<r8sint', 'rg8sint', 'rgba8sint', 'r16sint', 'rg16sint', 'rgba16sint', 'r32sint', 'rg32sint' or 'rgba32sint, read' or 'read_write> ✗ , coords: vec2<u32> ✗ , array_index: A ✗ ) -> vec4<i32>' where:
'A' is 'i32' or 'u32'
'read(texture: texture_storage_2d_array<r8uint', 'rg8uint', 'r16uint', 'rg16uint', 'rgba8uint', 'rgba16uint', 'r32uint', 'rg32uint', 'rgba32uint' or 'rgb10a2uint, read' or 'read_write> ✗ , coords: vec2<u32> ✗ , array_index: A ✗ ) -> vec4<u32>' where:
'A' is 'i32' or 'u32'
'read(texture: texture_2d<T> ✗ , coords: vec2<u32> ✗ , level: L ✗ ) -> vec4<T>' where:
'T' is 'f32', 'i32' or 'u32'
'L' is 'i32' or 'u32'
'read(texture: texture_3d<T> ✗ , coords: vec3<u32> ✗ , level: L ✗ ) -> vec4<T>' where:
'T' is 'f32', 'i32' or 'u32'
'L' is 'i32' or 'u32'
'read(texture: texture_multisampled_2d<T> ✗ , coords: vec2<u32> ✗ , sample_index: S ✗ ) -> vec4<T>' where:
'T' is 'f32', 'i32' or 'u32'
'S' is 'i32' or 'u32'
'read(texture: texture_depth_2d_array ✗ , coords: vec2<u32> ✗ , array_index: A ✗ , level: L ✗ ) -> f32' where:
'A' is 'i32' or 'u32'
'L' is 'i32' or 'u32'
'read(texture: texture_2d_array<T> ✗ , coords: vec2<u32> ✗ , array_index: A ✗ , level: L ✗ ) -> vec4<T>' where:
'T' is 'f32', 'i32' or 'u32'
'A' is 'i32' or 'u32'
'L' is 'i32' or 'u32'
%8:vec4<f32> = %3.read %7
^^^^
:16:3 note: in block
$B1: {
^^^
note: # Disassembly
VertexOutput = struct @align(16) {
pos:vec4<f32> @offset(0)
prevent_dce:vec4<f32> @offset(16)
}
vertex_main_outputs = struct @align(16) {
VertexOutput_pos:vec4<f32> @offset(0), @builtin(position)
VertexOutput_prevent_dce:vec4<f32> @offset(16), @location(0), @interpolate(flat)
}
tint_module_vars_struct = struct @align(1) {
arg_0:texel_buffer<r32float, read> @offset(0)
}
%textureLoad_bce908 = func(%tint_module_vars:tint_module_vars_struct):vec4<f32> {
$B1: {
%3:texel_buffer<r32float, read> = access %tint_module_vars, 0u
%4:u32 = %3.get_width
%5:u32 = construct %4
%6:u32 = sub %5, 1u
%7:u32 = min 1u, %6
%8:vec4<f32> = %3.read %7
%res:ptr<function, vec4<f32>, read_write> = var %8
%10:vec4<f32> = load %res
ret %10
}
}
%vertex_main_inner = func(%tint_module_vars_1:tint_module_vars_struct):VertexOutput { # %tint_module_vars_1: 'tint_module_vars'
$B2: {
%out:ptr<function, VertexOutput, read_write> = var undef
%14:ptr<function, vec4<f32>, read_write> = access %out, 0u
store %14, vec4<f32>(0.0f)
%15:ptr<function, vec4<f32>, read_write> = access %out, 1u
%16:vec4<f32> = call %textureLoad_bce908, %tint_module_vars_1
store %15, %16
%17:VertexOutput = load %out
ret %17
}
}
%vertex_main = @vertex func(%arg_0:texel_buffer<r32float, read> [@binding_point(0, 0)]):vertex_main_outputs {
$B3: {
%20:tint_module_vars_struct = construct %arg_0
%tint_module_vars_2:tint_module_vars_struct = let %20 # %tint_module_vars_2: 'tint_module_vars'
%22:VertexOutput = call %vertex_main_inner, %tint_module_vars_2
%23:vec4<f32> = access %22, 0u
%24:vec4<f32> = access %22, 1u
%tint_wrapper_result:ptr<function, vertex_main_outputs, read_write> = var undef
%26:ptr<function, vec4<f32>, read_write> = access %tint_wrapper_result, 0u
store %26, %23
%27:ptr<function, vec4<f32>, read_write> = access %tint_wrapper_result, 1u
store %27, %24
%28:vertex_main_outputs = load %tint_wrapper_result
ret %28
}
}
//
// fragment_main
//
//
// compute_main
//
//
// vertex_main
//
tint executable returned error: exit status 1