|  | #include <metal_stdlib> | 
|  |  | 
|  | using namespace metal; | 
|  |  | 
|  | template<typename T, size_t N> | 
|  | struct tint_array { | 
|  | const constant T& operator[](size_t i) const constant { return elements[i]; } | 
|  | device T& operator[](size_t i) device { return elements[i]; } | 
|  | const device T& operator[](size_t i) const device { return elements[i]; } | 
|  | thread T& operator[](size_t i) thread { return elements[i]; } | 
|  | const thread T& operator[](size_t i) const thread { return elements[i]; } | 
|  | threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } | 
|  | const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } | 
|  | T elements[N]; | 
|  | }; | 
|  |  | 
|  | struct tint_packed_vec3_f32_array_element { | 
|  | /* 0x0000 */ packed_float3 elements; | 
|  | /* 0x000c */ tint_array<int8_t, 4> tint_pad; | 
|  | }; | 
|  |  | 
|  | struct GammaTransferParams { | 
|  | /* 0x0000 */ float G; | 
|  | /* 0x0004 */ float A; | 
|  | /* 0x0008 */ float B; | 
|  | /* 0x000c */ float C; | 
|  | /* 0x0010 */ float D; | 
|  | /* 0x0014 */ float E; | 
|  | /* 0x0018 */ float F; | 
|  | /* 0x001c */ uint padding; | 
|  | }; | 
|  |  | 
|  | struct ExternalTextureParams_tint_packed_vec3 { | 
|  | /* 0x0000 */ uint numPlanes; | 
|  | /* 0x0004 */ uint doYuvToRgbConversionOnly; | 
|  | /* 0x0008 */ tint_array<int8_t, 8> tint_pad_1; | 
|  | /* 0x0010 */ float3x4 yuvToRgbConversionMatrix; | 
|  | /* 0x0040 */ GammaTransferParams gammaDecodeParams; | 
|  | /* 0x0060 */ GammaTransferParams gammaEncodeParams; | 
|  | /* 0x0080 */ tint_array<tint_packed_vec3_f32_array_element, 3> gamutConversionMatrix; | 
|  | /* 0x00b0 */ float3x2 sampleTransform; | 
|  | /* 0x00c8 */ float3x2 loadTransform; | 
|  | /* 0x00e0 */ float2 samplePlane0RectMin; | 
|  | /* 0x00e8 */ float2 samplePlane0RectMax; | 
|  | /* 0x00f0 */ float2 samplePlane1RectMin; | 
|  | /* 0x00f8 */ float2 samplePlane1RectMax; | 
|  | /* 0x0100 */ uint2 visibleSize; | 
|  | /* 0x0108 */ float2 plane1CoordFactor; | 
|  | }; | 
|  |  | 
|  | float3x3 tint_unpack_vec3_in_composite(tint_array<tint_packed_vec3_f32_array_element, 3> in) { | 
|  | float3x3 result = float3x3(float3(in[0].elements), float3(in[1].elements), float3(in[2].elements)); | 
|  | return result; | 
|  | } | 
|  |  | 
|  | struct ExternalTextureParams { | 
|  | uint numPlanes; | 
|  | uint doYuvToRgbConversionOnly; | 
|  | float3x4 yuvToRgbConversionMatrix; | 
|  | GammaTransferParams gammaDecodeParams; | 
|  | GammaTransferParams gammaEncodeParams; | 
|  | float3x3 gamutConversionMatrix; | 
|  | float3x2 sampleTransform; | 
|  | float3x2 loadTransform; | 
|  | float2 samplePlane0RectMin; | 
|  | float2 samplePlane0RectMax; | 
|  | float2 samplePlane1RectMin; | 
|  | float2 samplePlane1RectMax; | 
|  | uint2 visibleSize; | 
|  | float2 plane1CoordFactor; | 
|  | }; | 
|  |  | 
|  | ExternalTextureParams tint_unpack_vec3_in_composite_1(ExternalTextureParams_tint_packed_vec3 in) { | 
|  | ExternalTextureParams result = {}; | 
|  | result.numPlanes = in.numPlanes; | 
|  | result.doYuvToRgbConversionOnly = in.doYuvToRgbConversionOnly; | 
|  | result.yuvToRgbConversionMatrix = in.yuvToRgbConversionMatrix; | 
|  | result.gammaDecodeParams = in.gammaDecodeParams; | 
|  | result.gammaEncodeParams = in.gammaEncodeParams; | 
|  | result.gamutConversionMatrix = tint_unpack_vec3_in_composite(in.gamutConversionMatrix); | 
|  | result.sampleTransform = in.sampleTransform; | 
|  | result.loadTransform = in.loadTransform; | 
|  | result.samplePlane0RectMin = in.samplePlane0RectMin; | 
|  | result.samplePlane0RectMax = in.samplePlane0RectMax; | 
|  | result.samplePlane1RectMin = in.samplePlane1RectMin; | 
|  | result.samplePlane1RectMax = in.samplePlane1RectMax; | 
|  | result.visibleSize = in.visibleSize; | 
|  | result.plane1CoordFactor = in.plane1CoordFactor; | 
|  | return result; | 
|  | } | 
|  |  | 
|  | uint2 tint_ftou(float2 v) { | 
|  | return select(uint2(4294967295u), select(uint2(v), uint2(0u), (v < float2(0.0f))), (v < float2(4294967040.0f))); | 
|  | } | 
|  |  | 
|  | float3 gammaCorrection(float3 v, GammaTransferParams params) { | 
|  | bool3 const cond = (fabs(v) < float3(params.D)); | 
|  | float3 const t = (sign(v) * ((params.C * fabs(v)) + params.F)); | 
|  | float3 const f = (sign(v) * (powr(((params.A * fabs(v)) + params.B), float3(params.G)) + params.E)); | 
|  | return select(f, t, cond); | 
|  | } | 
|  |  | 
|  | float4 textureLoadExternal(texture2d<float, access::sample> plane0, texture2d<float, access::sample> plane1, int2 coord, ExternalTextureParams params) { | 
|  | uint2 const clampedCoords = min(uint2(coord), params.visibleSize); | 
|  | uint2 const plane0_clamped = tint_ftou(rint((params.loadTransform * float3(float2(clampedCoords), 1.0f)))); | 
|  | float4 color = 0.0f; | 
|  | if ((params.numPlanes == 1u)) { | 
|  | color = plane0.read(uint2(plane0_clamped), 0).rgba; | 
|  | } else { | 
|  | uint2 const plane1_clamped = tint_ftou((float2(plane0_clamped) * params.plane1CoordFactor)); | 
|  | color = float4((float4(plane0.read(uint2(plane0_clamped), 0)[0], plane1.read(uint2(plane1_clamped), 0).rg, 1.0f) * params.yuvToRgbConversionMatrix), 1.0f); | 
|  | } | 
|  | if ((params.doYuvToRgbConversionOnly == 0u)) { | 
|  | color = float4(gammaCorrection(color.rgb, params.gammaDecodeParams), color[3]); | 
|  | color = float4((params.gamutConversionMatrix * color.rgb), color[3]); | 
|  | color = float4(gammaCorrection(color.rgb, params.gammaEncodeParams), color[3]); | 
|  | } | 
|  | return color; | 
|  | } | 
|  |  | 
|  | float4 textureLoad2d(texture2d<float, access::sample> tint_symbol, texture2d<float, access::sample> ext_tex_plane_1_1, ExternalTextureParams ext_tex_params_1, int2 coords) { | 
|  | return textureLoadExternal(tint_symbol, ext_tex_plane_1_1, coords, ext_tex_params_1); | 
|  | } | 
|  |  | 
|  | void doTextureLoad(texture2d<float, access::sample> tint_symbol_2, texture2d<float, access::sample> tint_symbol_3, const constant ExternalTextureParams_tint_packed_vec3* const tint_symbol_4) { | 
|  | float4 res = textureLoad2d(tint_symbol_2, tint_symbol_3, tint_unpack_vec3_in_composite_1(*(tint_symbol_4)), int2(0)); | 
|  | } | 
|  |  | 
|  | struct tint_symbol_1 { | 
|  | float4 value [[position]]; | 
|  | }; | 
|  |  | 
|  | float4 vertex_main_inner(texture2d<float, access::sample> tint_symbol_5, texture2d<float, access::sample> tint_symbol_6, const constant ExternalTextureParams_tint_packed_vec3* const tint_symbol_7) { | 
|  | doTextureLoad(tint_symbol_5, tint_symbol_6, tint_symbol_7); | 
|  | return float4(0.0f); | 
|  | } | 
|  |  | 
|  | vertex tint_symbol_1 vertex_main(texture2d<float, access::sample> tint_symbol_8 [[texture(0)]], texture2d<float, access::sample> tint_symbol_9 [[texture(1)]], const constant ExternalTextureParams_tint_packed_vec3* tint_symbol_10 [[buffer(2)]]) { | 
|  | float4 const inner_result = vertex_main_inner(tint_symbol_8, tint_symbol_9, tint_symbol_10); | 
|  | tint_symbol_1 wrapper_result = {}; | 
|  | wrapper_result.value = inner_result; | 
|  | return wrapper_result; | 
|  | } | 
|  |  | 
|  | fragment void fragment_main(texture2d<float, access::sample> tint_symbol_11 [[texture(0)]], texture2d<float, access::sample> tint_symbol_12 [[texture(1)]], const constant ExternalTextureParams_tint_packed_vec3* tint_symbol_13 [[buffer(2)]]) { | 
|  | doTextureLoad(tint_symbol_11, tint_symbol_12, tint_symbol_13); | 
|  | return; | 
|  | } | 
|  |  | 
|  | kernel void compute_main(texture2d<float, access::sample> tint_symbol_14 [[texture(0)]], texture2d<float, access::sample> tint_symbol_15 [[texture(1)]], const constant ExternalTextureParams_tint_packed_vec3* tint_symbol_16 [[buffer(2)]]) { | 
|  | doTextureLoad(tint_symbol_14, tint_symbol_15, tint_symbol_16); | 
|  | return; | 
|  | } | 
|  |  |