commit | 38534b6e7481c16cf467d12966b6543bcfcd973b | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Wed Aug 11 18:44:59 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Aug 11 18:44:59 2021 +0000 |
tree | 3cadda56f132a36aea76fe315a30bfa51cef3222 | |
parent | e02bb36a2acb8e29e124e0db6906dc44f9f28af4 [diff] |
D3D12: Only set the root signature when bind groups are applied Dawn only reapplies bind groups that have changed on the layout since the last draw. However, the D3D12 backend was always resetting the root signature state upon switching pipelines. This led to a bug where the root signature could be changed and dirtied without reapplying the dirty bind groups. Moving application of the root signature state to the same loop that applies bind groups helps ensure the state stays in sync. Fixed: dawn:1055 Change-Id: Iae89088560e83f6104c921d42de27c03095d654f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61582 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.