commit | 385bea4748101bec7073ed38747d993e2d13887a | [log] [tgz] |
---|---|---|
author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Sat Jul 20 07:35:09 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Jul 20 07:35:09 2024 +0000 |
tree | b8821ae47fe95c0eaaaa70eadf854b76d905a56a | |
parent | bf3ee64b2377630ce19988b0b885934a7f84f890 [diff] |
Roll DirectX Shader Compiler from 9c154fb190a3 to 3508cdc01a2a (8 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/9c154fb190a3..3508cdc01a2a 2024-07-20 brioche@google.com [SPIR-V] Lower templated enums correctly. (#6768) 2024-07-20 brioche@google.com [SPIR-V] Fix crash when using entrypoint prototype (#6760) 2024-07-19 cbieneman@microsoft.com [Action] Use pull_request_target (#6803) 2024-07-19 gracezhang@microsoft.com Fix debug info offsets for vectors with 16-bit types (#6775) 2024-07-19 grroth@microsoft.com Add upcoming release section to release notes (#6802) 2024-07-19 nathbappai@gmail.com [NFC] Fix incorrect use of UNREFERENCED_PARAMETER macro (#6806) 2024-07-19 stevenperron@google.com Iterate over the spir-v fields to handle bitfields (#6746) 2024-07-19 stevenperron@google.com Splat function argument (#6747) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC cwallez@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: cwallez@google.com Change-Id: I96ebc0d12ee31d6b02065cd6616d4819404573d0 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/199537 Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.