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38c5a28efd4b0608207a9024579c62025eec1d02
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.
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test
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shader_io
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invariant_struct_member.wgsl.expected.hlsl
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struct
Out
{
float4 pos
;
};
struct
tint_symbol
{
precise float4 pos
:
SV_Position
;
};
tint_symbol main
()
{
const
Out
tint_symbol_1
=
(
Out
)
0
;
const
tint_symbol tint_symbol_2
=
{
tint_symbol_1
.
pos
};
return
tint_symbol_2
;
}