commit | 38c78794a9a994cd7fcfbdf650819a9b024dc613 | [log] [tgz] |
---|---|---|
author | Shrek Shao <shrekshao@google.com> | Fri Oct 20 16:54:09 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Oct 20 16:54:09 2023 +0000 |
tree | 9b06b14203f3da8b5705345f2e808f2b2853b0e1 | |
parent | b26e98b8c372919851c4f5f8947a284c92c822d2 [diff] |
Fix Texture1DTo2D not appending .x for builtin as a call statement Remove the early return for call statement case, but always append .x to builtin::kTextureDimensions in Texture1DTo2D transform. Bug: tint:2060 Change-Id: Ic3c0c1abc2c4fcba290b723f01029c6b3f039547 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/157062 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Stephen White <senorblanco@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.