Fix dynamic bind group size in Animometer example
Change-Id: I2a916059d1f5fe83d2d4d8db60d4b74e553e2889
Bug: dawn:55
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9720
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
diff --git a/examples/Animometer.cpp b/examples/Animometer.cpp
index da5f091..a9d22ad 100644
--- a/examples/Animometer.cpp
+++ b/examples/Animometer.cpp
@@ -138,7 +138,7 @@
ubo = device.CreateBuffer(&bufferDesc);
bindGroup =
- utils::MakeBindGroup(device, bgl, {{0, ubo, 0, kNumTriangles * sizeof(ShaderData)}});
+ utils::MakeBindGroup(device, bgl, {{0, ubo, 0, sizeof(ShaderData)}});
}
void frame() {