| #version 310 es | |
| struct Simulation { | |
| uint i; | |
| }; | |
| struct Particle { | |
| vec3 position[8]; | |
| float lifetime; | |
| vec4 color; | |
| vec3 velocity; | |
| }; | |
| layout(binding = 3, std430) buffer Particles_1 { | |
| Particle p[]; | |
| } particles; | |
| layout(binding = 4) uniform Simulation_1 { | |
| uint i; | |
| } sim; | |
| void tint_symbol() { | |
| Particle particle = particles.p[0]; | |
| particle.position[sim.i] = particle.position[sim.i]; | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| tint_symbol(); | |
| return; | |
| } |